rust gcc backend was officially accepted into the compiler

This page summarizes the projects mentioned and recommended in the original post on /r/rust

InfluxDB high-performance time series database
Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
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CodeRabbit: AI Code Reviews for Developers
Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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  1. compiler-team

    A home for compiler team planning documents, meeting minutes, and other such things.

  2. InfluxDB

    InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.

    InfluxDB logo
  3. llvm-mos

    Port of LLVM to the MOS 6502 and related processors

    SNES: 65C816 derivative, may eventually be supported by https://github.com/llvm-mos/llvm-mos

  4. cargo-n64

    Make Nintendo 64 games in Rust! 🦀

    Nintendo 64: MIPS R4300i, supported by upstream LLVM and GCC, some Rust support

  5. gba

    A crate that helps you make GBA games

    GBA: ARM7TDMI, supported by upstream LLVM and GCC, some Rust support

  6. skyline-rs

    A Rust library for modding Nintendo Switch games using Skyline

    I think the most complete options are aarch64-switch-rs (pure Rust) and skyline-rs (specifically for game modding, uses the official SDK via reverse-engineering)

  7. CodeRabbit

    CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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