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for 3DS there is already a way more complete port with a safe wrapper available here https://github.com/rust3ds/ctru-rs
The source code is available there https://github.com/SeleDreams/libnds-rs
Have you had any thoughts of porting the C lib to rust rather than a safe wrapper around the bindings? It would be a rather unsafe lib at first but could keep it all Rust. Just an idea though, safe wrappers are always good! Here is an example of an unofficial 3ds port.
Are you aware of https://github.com/rust-console/gba ?
I'd suggest something like https://www.arduboy.com/ although I'm not sure anyone has got Rust working well with it.
That's really interesting. I've used a tools to write code on ds before, for injecting code in a game thanks to Rust Of Darkness, and I have to say it was quite pleasant (even thought it didn't totally avoided assembly, it was now just putting some calue in some register then call the Rust functions. Definitively better than just assembly. Or C.). Maybe your tool have some usefull stuff that'll interest the author. I'll share this with him (assuming he didn't found this yet). Also, here is the tools, in case you're curious. https://github.com/skytemple/c-of-time/tree/main/rust
This is the PR that added the tier 3 target: https://github.com/rust-lang/rust/pull/88529
nice! I'm working on my own Rust-on-DS project here: https://github.com/QuinnPainter/ironds, some of it may be useful to you? Mine is aiming to be an all-Rust toolchain rather than libnds bindings. I've also added tier 3 targets to the compiler (armv5te-none-eabi and thumbv5te-none-eabi) that you could possibly use?