mooneye-gb
dmg-acid2
mooneye-gb | dmg-acid2 | |
---|---|---|
5 | 7 | |
872 | 133 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | about 4 years ago | |
Rust | Assembly | |
GNU General Public License v3.0 only | MIT License |
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mooneye-gb
- [GameBoy] Problem with CD instruction.
- RBoy: A Gameboy Emulator in Rust
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MetroBoy, gate-level simulator of the original Game Boy
The Mooneye GB project, still only doing DMG and not supporting Color, is trying to accurately document as many variants and differences between versions as possible. But it's essentially at the cycle level and not gate level. If there are very nuanced differences at the cycle level, there are probably a lot more differences on the gate level.
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Strange coin-incrementing bug in Super Mario Land in my Game Boy emulator in C. Advice please?
Test your DAA instruction. https://github.com/Gekkio/mooneye-gb/blob/master/tests/acceptance/instr/daa.s
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jitboy: A Game Boy emulator with dynamic recompilation (JIT) for x86-64
[3] https://github.com/Gekkio/mooneye-gb/tree/master/tests
dmg-acid2
- Getting weird desync on Super Mario Land (GB) between the attract mode and real gameplay. Any ideas?
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What is the "window internal line counter?"
My Game Boy emulator has almost passed dmg-acid2, except that it has the "Eye displayed instead of right chin" failure mode. The README says that this signals an issue with the "window internal line counter," but I don't see where that's documented. Can someone enlighten me?
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I've made a Game Boy emulator using Rust and WebAssembly đŽđšī¸
I tested it with the classic dmg-acid2 test rom and another rom called sprite_priority.gb which is part of the Mooneye Test Suite.
- [GameBoy] Problem with CD instruction.
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What are good systems to emulate for learning purposes?
For everything beyond opcodes, and especially graphics, the pandocs go over almost everything you need. For testing graphics, you can use the dmg-acid2 test roms which have tests for most of the common graphics errors.
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DMG-01 GameBoy emulator with debugger written in C++ using Win32 and SDL2
Adequate PPU emulation (passes dmg-acid2 test). This emulator uses Pixel FIFO, as opposed to common scanline renderer.
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Super Mario Land Window Problems
acid-dmg, this is a really nice PPU test, you can try to complete it step by step.
What are some alternatives?
gb-test-roms - Collection of Game Boy test roms.
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
gbit - Game Boy Instruction Tester
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
pandocs - The single, most comprehensive Game Boy technical reference.
jitboy - A Game Boy emulator with dynamic recompilation (JIT)
scribbltests - A collection of self-written Gameboy Test ROMs.
which.gb - đ§ââī¸ Just a little Game Boy ROM that tries to determine which model/revision your device is.
GB - Game Boy Assembly Programming
gbemu - A Gameboy emulator in modern C++
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.