monomer
reflex
monomer | reflex | |
---|---|---|
16 | 17 | |
558 | 1,057 | |
- | 0.3% | |
5.7 | 4.4 | |
about 1 month ago | 21 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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monomer
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What can I do in Haskell? UwU
Yes - for example https://github.com/fjvallarino/monomer
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I'd like to share my first impressions of yesod and haskell
I don't know about gloss, but building a game with sdl2 been fairly straightforward for a few years now, and I know of one gtk3 tutorial, but also monomer seem to have pretty good tutorials and examples.
- Suggestions for "dashboard" graphics libraries?
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SimpleX Chat - the first messaging platform that has no user identifiers (not even random numbers) - v3.0 of iOS and Android apps is released - coded in Haskell!
I would like to suggest the following Haskell GUI-library for the desktop application: https://github.com/fjvallarino/monomer
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Help with running openGL applications
I recently tried building a monomer application, hoping to get it to run on my phone phone (currently I'm running the latest Manjaro phosh demo).
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GUI with electron vs monomer performance
i was considering an electron app with pure script or GHCJS and then i came across https://github.com/fjvallarino/monomer and i would like to pursue it. I am just wondering if anybody knows how does it perform compared to an electron based app?
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[ANN] Monomer 1.4.1.0
Release notes: https://github.com/fjvallarino/monomer/releases/tag/1.4.1.0
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Is Haskell capable of this?
If you're looking into creating UIs, Monomer provides a declarative style inspired on Elm's architecture.
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What projects to make in Haskell?
If you used Swift UI and like creating GUIs declaratively, Monomer may interest you.
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Can't install WxHaskell on Windows
monomer is probably the newest GUI library for Haskell. It looks good, though I haven’t tried it.
reflex
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On inheritance and why it's good Rust doesn't have it
There's other people around here who would like to know your opinion about these GUI frameworks! I haven't written a GUI in Rust personally, but my favorite GUI framework is not at all OOP: https://reflex-frp.org/
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Reflex – Web apps in pure Python
Not to be confused with Reflex, allowing web apps in pure Haskell: https://reflex-frp.org/
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Interactive animations
FRP solutions sound very attractive. But reflex seems to be stuck on the outdated GHCJS, and I haven't been able to get it to build. The newer JS output in GHC doesn't yet have DOM support. And even if I used one of those, figuring out how to interact with a LaTeX renderer might be tricky.
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The Quest for the Ultimate GUI Framework
I only have experience using Reflex, which I regard as the main contender for FRP UI libraries in the Haskell sphere. It's got a flashy website, but I think the documentation is a bit disorganized -- it took a long time for me to figure out how to get going with the library (you find some pieces of knowledge scattered here and there, if you look hard enough). My plan was to learn it well enough to onboard other people, but I don't think I could convince anyone who hasn't already decided that they're gonna make UIs in Haskell no matter the required effort.
- Reflex FRP
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Simple GHC stack for a novice
Once someone has spent a bunch of time with Haskell and sees the value, they will find Nix if it makes sense. Maybe they'll want to play with https://reflex-frp.org, or they'll discover they want a better way to package 3rd-party dependencies, or they start using NixOS and want to nix all the things, etc. etc. Or, maybe they'll never find a use for it, and that's okay.
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Building on iPad
Reflex natively supports iOS, along with Android, desktop and web. I would recommend it for functional reactive programming in Haskell: https://reflex-frp.org
- Functional Reactive Programming
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HTML5 Ubuntu App with native component?
It's been awhile since I've tried to get into Ubuntu Touch/Linux mobile development in earnest. I'm currently working on an app using the reflex framework that I hope to eventually target Android, iOS, Desktop, and Linux Mobile.
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Event driven programming in haskell
If you're talking about the current Elm approach, I'm not sure. Otherwise, the paper I linked to notes some of the FRP libraries that existed at the time, some of which are still supported today (like reactive-banana), and otherwise I'd suggest looking at reflex, mentioned in the first post in this thread. I don't think it existed at the time the Elm paper came out.
What are some alternatives?
static-haskell-nix - easily build most Haskell programs into fully static Linux executables
sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages
gi-gtk-declarative - Declarative GTK+ programming in Haskell
Elm - Compiler for Elm, a functional language for reliable webapps.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
reflex-dom - Web applications without callbacks or side-effects. Reflex-DOM brings the power of functional reactive programming (FRP) to the web. Build HTML and other Document Object Model (DOM) data with a pure functional interface.
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
purescript - A strongly-typed language that compiles to JavaScript
MetalNanoVG - The Metal port of NanoVG.
rhine - Haskell Functional Reactive Programming framework with type-level clocks