|over 5 years ago||3 months ago|
|LicenseRef-GPL||GNU Affero General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
We haven't tracked posts mentioning Monadius yet.
Tracking mentions began in Dec 2020.
Is there anyone here using Haskell for anything other than web development?
6 projects | reddit.com/r/haskell | 6 May 2022
Which Roguelike has the best Faction System?
1 project | reddit.com/r/roguelikes | 6 Mar 2022
Looking for txt logs of runs to train ML project, any game could do.
2 projects | reddit.com/r/roguelikes | 17 Sep 2021
and https://github.com/AllureOfTheStars/Allure/suites/3798409868/artifacts/93778115 is the version with the throughput I advertised (there are corresponding Windows binaries somewhere, probably slower). Here's the commandline to use:2 projects | reddit.com/r/roguelikes | 17 Sep 2021
Sharing Saturday #357
5 projects | reddit.com/r/roguelikedev | 9 Apr 2021
Chess vs. roguelikes, Eurogames vs. Ameritrash, input vs. output randomness
1 project | reddit.com/r/roguelikes | 8 Apr 2021
Good points. I think my game is quite close to your no-output-randomness roguelike and also the battle between two opposing players (especially the short scenarios). There is lots of input randomness, though, and hidden game info on various levels. Have a look: http://allureofthestars.com
Procedural NPC generation
3 projects | reddit.com/r/roguelikedev | 5 Mar 2021
What are some alternatives?
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
HGE2D - 2D game engine written in Haskell
Hipmunk - Haskell binding for Chipmunk, 2D physics engine.
aeson-tiled - Aeson instances for Tiled map editor types
haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.
halma - Chinese Checkers Haskell library, GUI application and Telegram bot
falling-turnip - falling sand game with regular parallel arrays.
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
tcod-haskell - Haskell bindings to libtcod
breakout - Breakout
Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.