Monadius VS Allure

Compare Monadius vs Allure and see what are their differences.

Monadius

2-D arcade scroller (by tanakh)

Allure

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at (by AllureOfTheStars)
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Monadius Allure
0 7
48 178
- 1.7%
0.0 9.1
over 5 years ago 3 months ago
Haskell Haskell
LicenseRef-GPL GNU Affero General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Monadius

Posts with mentions or reviews of Monadius. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Monadius yet.
Tracking mentions began in Dec 2020.

Allure

Posts with mentions or reviews of Allure. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.

What are some alternatives?

When comparing Monadius and Allure you can also consider the following projects:

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

HGE2D - 2D game engine written in Haskell

Hipmunk - Haskell binding for Chipmunk, 2D physics engine.

aeson-tiled - Aeson instances for Tiled map editor types

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

halma - Chinese Checkers Haskell library, GUI application and Telegram bot

falling-turnip - falling sand game with regular parallel arrays.

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

tcod-haskell - Haskell bindings to libtcod

breakout - Breakout

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.