modern-cpp-features
threeify
modern-cpp-features | threeify | |
---|---|---|
47 | 2 | |
20,226 | 199 | |
1.0% | 0.5% | |
6.4 | 4.9 | |
5 months ago | 9 months ago | |
Python | TypeScript | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
modern-cpp-features
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Ask HN: Catching Up on C++?
Just go through this https://github.com/AnthonyCalandra/modern-cpp-features and you should be fine.
If you also like thorough explanations and graphs, there's https://hackingcpp.com/ that could answer many questions you might have.
By the way, just in case, bookmark this online C++ reference https://eel.is/c++draft/ for diving in deep waters.
Good luck!
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C++23: The Next C++ Standard
I'm a little 10 years out from writing C++ professionally and I found this cheat sheet[0] useful. Basically if you have an inkling of the concept you're looking for, just search on that cheat sheet to find the relevant new C++ thing. Specifically for me, we used Boost for smart pointers which are now part of the stdlib, and threads are now part of the stdlib as well.
[0] https://github.com/AnthonyCalandra/modern-cpp-features
- E-Book Kindle sau PDF (engleză) despre C++
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What proportion of C++ used more often than others?
A more productive way to go about it would be to ask "What are the features in each version of C++ past C++11 that I should care about the most?" instead. In that case you could take a look at things like https://github.com/AnthonyCalandra/modern-cpp-features and https://github.com/mortennobel/cpp-cheatsheet, see what appeals to you, ignore what does not.
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What's the best book to learn C++?
Looks like there's a version history here
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Extended C++ education for advanced/seasoned developers
As someone suggested cppcon and c++ talks, also I would reccomend reading this: https://github.com/AnthonyCalandra/modern-cpp-features and all things in the papers section in this: https://en.cppreference.com/w/cpp/compiler_support
- Brushing up
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What are some good books to learn more about the C++ ecosystem?
I've already done a bit of research which has led me to the The Definitive C++ Book Guide & List. From that, I've decided to go over The C++ Programming Language (4th Edition) to learn C++11 and then this GitHub repo to learn the remaining C++14/17/20 features.
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Ask HN: Is C++ making a comeback? “modern C++” versus Golang/Rust/Zig/Nim?
clickable:
"Welcome back to C++ - Modern C++" https://learn.microsoft.com/en-us/cpp/cpp/welcome-back-to-cp...
"21 New Features of Modern C++ to Use in Your Project" http://www.vishalchovatiya.com/21-new-features-of-modern-cpp...
"What is modern C++"? https://www.reddit.com/r/cpp_questions/comments/tgs6ir/what_...
"C++ is the next C++" https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2022/p26...
"modern c++ features" https://github.com/AnthonyCalandra/modern-cpp-features
C++ 23 to introduce module support "https://www.infoworld.com/article/3662808/c-plus-plus-23-to-..."
"C++ 2023" https://en.wikipedia.org/wiki/C%2B%2B23
- Functie ca valoare intr-un map
threeify
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C++23: The Next C++ Standard
As someone who has written math libraries over and over again for the last 25 years (no joke - wrote this in 1997: https://github.com/bhouston/BezierCurveDemo1997/blob/master/... and just recently wrote the Threeify math library: https://github.com/bhouston/threeify/tree/master/packages/ma...), I find that operator overloading works only for the simple cases but that for performance and clarify, function names work best.
Function names let you clarify that it is an outside product or inside product (e.g. there are often different types of adds, multiplies, divides), and I can not stand when someone maps cross product onto ^ or dot product onto something else. Also operator overloading often doesn't make clear memory management, rather it replies on making new objects constantly, where as with function names, you can pass in a parameter that will take the result. Lastly, function names allow you to pass in how to handle various conditions, like non-invertible, NANs, etc.
I find word based function more verbose but significant less error prone and also they are more performant. Operator overloading is only good for very simple code and even then people always push it too far so that I can not understand it.
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Clara.io Shutting Down
Fun fact, a lot of it is open source, just not where you would expect it. During the creation of Clara.io I created over 200 PRs to Three.js:
https://github.com/mrdoob/three.js/pulls?q=is%3Apr+author%3A...
The problem with open sourcing it wholesale at this point is a challenge because parts of the tech stack became parts of Threekit.com. Threekit.com is VC funded and an ongoing business operation.
I do what I can with open source still, see:
https://github.com/bhouston/behave-graph
https://github.com/threeify/threeify
What are some alternatives?
OOP-in-C - Simple and memory-efficient implementation of OOP in C suitable for real-time embedded systems.
streets-gl - 🗺 OpenStreetMap 3D renderer powered by WebGL2
vim-c-cpp-modern - Extended Vim syntax highlighting for C and C++ (C++11/14/17/20/23)
typesl - Typescript to GLSL transpiler
functools - Functional tools in Go 1.18 using newly introduced generics
yg-vishva - yg-vishva is a web component for 3D world/universe. [Note: As this project was outcome of extraction of my portfolio code and still THINKING what all things to ADD, so focused on things than the code...post that code will get refactor!]