modding-wiki
Unity-Lua
modding-wiki | Unity-Lua | |
---|---|---|
1 | 1 | |
34 | 143 | |
- | 2.1% | |
0.0 | 0.0 | |
over 2 years ago | over 3 years ago | |
C# | ||
- | BSD 3-clause "New" or "Revised" License |
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modding-wiki
Unity-Lua
-
How would you go about exposing a modding api?
We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.
What are some alternatives?
FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
Unity-game-hacking - A guide for hacking unity games
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
ThunderKit - Mod Project Development Environment for Unity and Unity Games
Sekiro-Resurrection - Main and beta releases of the Sekiro: Resurrection mod.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
QModManager - Config based patch management for Subnautica and Subnautica: Below Zero
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
SHC_AIV - Evrey's modded AI castles for the game Stronghold Crusader HD
Oxide.Rust - Rust game extension for the Oxide modding framework
grim_dawn_mod_merger - Tool for merging mods together for Grim Dawn
quill - Minimal UI library for unity. It provides modding capabilities via lua api.