mobile-touch-inputs VS 3d-model-ui-preview

Compare mobile-touch-inputs vs 3d-model-ui-preview and see what are their differences.

mobile-touch-inputs

In this tutorial repository you can learn how to add a Touch Movement Joystick to control your player using the New Input System. (by llamacademy)

3d-model-ui-preview

Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model (by llamacademy)
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mobile-touch-inputs 3d-model-ui-preview
1 1
10 14
- -
0.0 10.0
over 1 year ago over 1 year ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mobile-touch-inputs

Posts with mentions or reviews of mobile-touch-inputs. We have used some of these posts to build our list of alternatives and similar projects.

3d-model-ui-preview

Posts with mentions or reviews of 3d-model-ui-preview. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing mobile-touch-inputs and 3d-model-ui-preview you can also consider the following projects:

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer

scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.

level-resetting - Learn how to reset a scene in Unity back to its original state after the player has died, lost, or even won!

vertex-displacement-basics - Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!

async-scene-transitions - Learn how to implement a framework to manage animations between scenes.

cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!

projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!