The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mlua
Posts with mentions or reviews of mlua.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
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Announcing mlua v0.9 (rc) - Full featured Lua bindings to Rust
The release notes can be found here.
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Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
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Introducing Petrichor64 - a rust and wgpu built game engine/fantasy console with lua game logic
mlua can run on emscripten target with Luau backend -> https://github.com/khvzak/mlua/issues/23
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
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Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
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is rlua-async supports mutli-threading?
I know mlua does support Async. I also prefer it over rlua
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Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
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Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
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Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
[0] https://github.com/khvzak/mlua
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Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
rune
Posts with mentions or reviews of rune.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-26.
- 3 years of fulltime Rust game development, and why we're leaving Rust behind
- RustPython
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Steel β An embedded scheme interpreter in Rust
A Lisp, a weird dialect of Lisp, is not better than Lua. Why use Rune [0]?!
[0]: https://rune-rs.github.io/
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Embeddable Scripting Language for Embedded Rust
This is what I based my comment on - https://github.com/rune-rs/rune/issues/444
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-π- 2022 Day 13 Solutions -π-
Late start today as well. I really thought today would be the day that I'd have to abandon my goal of no heap allocations. But, luckily I had an arena allocator available that I could fairly easily adapt to store data on the stack. And with some tweaks we have today's solution:
- α£ the Rune Programming Language
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thought you guys might like this monstrosity i created (that i actually use in a project)
I'd have given you bonus points for using a rust styled scripting language like rune but that's pretty neat still
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Visual scripting for Rust
As note about using rust syntax for scripting: https://rune-rs.github.io/
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Designing a Rust -> Rust plugin system
I know you said you donβt want to embed another language but IMO Rune is worth a consideration here. It can be a pretty thin abstraction over rust by passing native structs to scripts and calling methods on them. The syntax and semantics are very close to rust so it feels natural. https://github.com/rune-rs/rune
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Rune vs Rhai?
The biggest technical difference I'd say is that Rune uses a stack-based machine which makes adding deep C support somewhat obvious while Rhai performs AST walking to execute scripts.
What are some alternatives?
When comparing mlua and rune you can also consider the following projects:
rlua - High level Lua bindings to Rust
Rhai - Rhai - An embedded scripting language for Rust.
lua-lockbox - A collection of cryptographic primitives written in pure Lua
RustPython - A Python Interpreter written in Rust
lua-cmake - Embed lua with CMake
mun - Source code for the Mun language and runtime.
assemblyscript - A TypeScript-like language for WebAssembly.
miniserve - π For when you really just want to serve some files over HTTP right now!
Flux.jl - Relax! Flux is the ML library that doesn't make you tensor
lokke - Lokke: Clojure for Guile
gluon - A static, type inferred and embeddable language written in Rust.