Noise
Unreal-Engine-Guide
Noise | Unreal-Engine-Guide | |
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3 | 17 | |
71 | 922 | |
- | - | |
10.0 | 7.3 | |
over 1 year ago | 5 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Noise
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procedural generation for underground geology
You might be able to find some useful insight in this project: https://github.com/mgaillard/Noise
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Civ 6 tile blending
For mountains, you could look into something like this library for building locally computable dendrite-ish fractal functions. Civ mountains seem to follow a dendrite pattern, in that they comprise a chain of linked peaks that form a ridge or line, with receding inverted ridges carving gullies down the sides, so the linked library might at least give you some ideas on how to construct them. This feature map can be super-imposed using a circular blend mask on each hex that includes a mountain.
- Procedural noise function for terrains with coherent hydrology
Unreal-Engine-Guide
- Getting Started with Unreal Engine 5 development
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Tools & Resources for Unreal Engine 5 AR/VR development
Some useful Tools and Learning Resources for those looking to get started with Unreal Engine 5 AR and VR development.
- Setting up Unreal Engine 5 on your Linux Desktop or Steam Deck
- Installing and Setting up Unreal Engine 5 on your Linux Desktop or Steam Deck
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Tools & Resources for Unreal Engine 5 development
Some useful Tools and Learning Resources for those looking to get started with Unreal Engine 5.
What are some alternatives?
ShoreWaves - A minimalist GUI to generate shore Gerstner waves.
dependency_injection_for_games - Code accompanying the Medium article "Dependency Injection for Games"
Chart - A 2D charting library for haskell
OpenPointClass - Fast and memory efficient semantic segmentation of 3D point clouds. Runs on Windows, Mac and Linux.
Epic-Asset-Manager - A frontend to Assets purchased on Epic Games Store
Lupine - Game Engine Trial
steam-deck-scripts - Simple scripts to use on your Steam Deck
Signup - Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
Game-Console-Dev-Guide - Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
Piccolo - Piccolo (formerly Pilot) – mini game engine for games104
MounteaDialogueSystem - Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.