meshoptimizer VS PhysicsFS

Compare meshoptimizer vs PhysicsFS and see what are their differences.

meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render (by zeux)

PhysicsFS

PhysFS++ is a C++ wrapper for the PhysicsFS library. (by kahowell)
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meshoptimizer PhysicsFS
12 -
4,969 81
- -
9.0 0.0
7 days ago almost 3 years ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

meshoptimizer

Posts with mentions or reviews of meshoptimizer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-30.

PhysicsFS

Posts with mentions or reviews of PhysicsFS. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning PhysicsFS yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing meshoptimizer and PhysicsFS you can also consider the following projects:

assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

ZLib - A massively spiffy yet delicately unobtrusive compression library.

CGal - The public CGAL repository, see the README below

LZ4 - Extremely Fast Compression algorithm

meshlab - The open source mesh processing system

brotli - Brotli compression format

Open3D - Open3D: A Modern Library for 3D Data Processing

tiny_jpeg.h - Single header lib for JPEG encoding. Public domain. C99. stb style.

draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

zstd - Zstandard - Fast real-time compression algorithm

BunnyLOD - Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification

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