Will the same texture used in many gltfs be duplicated in memory?

This page summarizes the projects mentioned and recommended in the original post on /r/threejs

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  • meshoptimizer

    Mesh optimization library that makes meshes smaller and faster to render

  • Here are some amazing tools for compressing GLTFs: https://github.com/zeux/meshoptimizer/blob/master/gltf/README.md

  • glTF-Transform

    glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.

  • and https://gltf-transform.donmccurdy.com/

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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