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glTF-Transform reviews and mentions
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Will the same texture used in many gltfs be duplicated in memory?
and https://gltf-transform.donmccurdy.com/
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Memory limit for meshes
Is there any optimization being done on the model (KTX compression for the textures, DRACO compression on the mesh data, etc)? 210 MB is indeed a lot and I'm not sure there's any good way to be able to use that while keeping the scene renderable. You might want to look into glTF-Transform if you haven't already.
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Decreasing .glb file size
You can give https://github.com/donmccurdy/glTF-Transform a go.
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Stats
donmccurdy/glTF-Transform is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of glTF-Transform is TypeScript.