[Part 7] Update of my Vulkan renderer: LODs, Multiple different meshes, Memory Allocator, Render architecture and more

This page summarizes the projects mentioned and recommended in the original post on /r/vulkan

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  • meshoptimizer

    Mesh optimization library that makes meshes smaller and faster to render

  • Implemented Mesh LOD system. LOD selection is done completely on GPU. I generate LODs using meshoptimizer.

  • VulkanMemoryAllocator

    Easy to integrate Vulkan memory allocation library

  • Integrated Vulkan Memory Allocator, making all GPU memory allocations much easier to work with.

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  • vulkanizer

    Advanced Vulkan rendering engine prototype

  • You can follow my progress on Twitter and Git. You can find more screenshots and videos over there.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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