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VulkanMemoryAllocator reviews and mentions
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[Part 7] Update of my Vulkan renderer: LODs, Multiple different meshes, Memory Allocator, Render architecture and more
Integrated Vulkan Memory Allocator, making all GPU memory allocations much easier to work with.
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Is it a good idea to use VMA for memory management for production?
Seems like it was initially added more than 2 years ago, they really should release more often :P
Well, VMA v3.0 was officially released 18 days ago. You were probably using a dev build which has had this for a while.
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Vulkan 1.3 released
Use VMA, originally created by AMD, never worry about device memory and device memory alignment again.
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Low bandwidth using memcpy
I am using VMA for memory allocation with the VMA_MEMORY_USAGE_GPU_TO_CPU usage flag. That means that the flags VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT and VK_MEMORY_PROPERTY_HOST_CACHED_BIT are already set.
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Need advices over OpenGL/Vulkan abstraction
Repo for Vulkan Memory mangement (AMD): https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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A note from our sponsor - InfluxDB
www.influxdata.com | 20 Mar 2023
Stats
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator is an open source project licensed under MIT License which is an OSI approved license.
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