VulkanMemoryAllocator VS vulkanizer

Compare VulkanMemoryAllocator vs vulkanizer and see what are their differences.

VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library (by GPUOpen-LibrariesAndSDKs)
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VulkanMemoryAllocator vulkanizer
11 6
2,383 545
1.1% -
8.2 0.0
5 days ago 26 days ago
C C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VulkanMemoryAllocator

Posts with mentions or reviews of VulkanMemoryAllocator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-08.

vulkanizer

Posts with mentions or reviews of vulkanizer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-08.

What are some alternatives?

When comparing VulkanMemoryAllocator and vulkanizer you can also consider the following projects:

volk - Meta loader for Vulkan API

SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.

buddy_alloc - A single header buddy memory allocator for C & C++

tinyrenderer - A brief computer graphics / rendering course

doon-vk - Personal exploration of the Vulkan API

drmingw - Postmortem debugging tools for MinGW.

bdwgc - The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (bdwgc, also known as bdw-gc, boehm-gc, libgc)

meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render

vulkan-guide - Introductory guide to vulkan.

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

SPP

GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.