Part 2 update of my new toy Vulkan renderer

This page summarizes the projects mentioned and recommended in the original post on /r/vulkan

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  • vulkanizer

    Advanced Vulkan rendering engine prototype

  • Part 2 update of my new toy Vulkan renderer: Implemented Programmable Vertex Fetching, Vertex size is significantly smaller now (12 Bytes), Normals use only two 8 bit vector components where the third component gets reconstructed in the shader, Vertex positions and UVs are 2 Bytes in size, started using VK_KHR_push_descriptor which is much nicer to work with compared to traditional descriptor sets. Sebastian Aaltonen gave a very good explanation for Programmable Vertex Fetching. Normals use only two 8 bit vector components where the third component is reconstructed in the shader. You can follow my journey on Twitter and Git.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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