VulkanMemoryAllocator VS wgpu

Compare VulkanMemoryAllocator vs wgpu and see what are their differences.

VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library (by GPUOpen-LibrariesAndSDKs)
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VulkanMemoryAllocator wgpu
11 195
2,383 10,995
1.1% 3.2%
8.2 9.9
5 days ago 4 days ago
C Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VulkanMemoryAllocator

Posts with mentions or reviews of VulkanMemoryAllocator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-08.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing VulkanMemoryAllocator and wgpu you can also consider the following projects:

volk - Meta loader for Vulkan API

vulkano - Safe and rich Rust wrapper around the Vulkan API

buddy_alloc - A single header buddy memory allocator for C & C++

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

doon-vk - Personal exploration of the Vulkan API

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

bdwgc - The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (bdwgc, also known as bdw-gc, boehm-gc, libgc)

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

vulkan-guide - Introductory guide to vulkan.

bevy - A refreshingly simple data-driven game engine built in Rust

SPP

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.