MeiliSearch
bevy
MeiliSearch | bevy | |
---|---|---|
129 | 574 | |
43,397 | 32,358 | |
1.5% | 2.0% | |
9.8 | 9.9 | |
7 days ago | 4 days ago | |
Rust | Rust | |
MIT License | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MeiliSearch
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Publish/Subscribe with Sidekiq
We needed to introduce a new service for search. As we settled on using meilisearch, we needed a way to sync updates on our models with the records in meilisearch. We could've continued to use callbacks but we needed something better.
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The Mechanics of Silicon Valley Pump and Dump Schemes
Meilisearch
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What is Hybrid Search?
In this case, a good strategy is to use vector search only when the keyword/prefix search returns none or just a small number of results. A good candidate for this is MeiliSearch. It uses custom ranking rules to provide results as fast as the user can type.
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Create a ChatBot with VertexAI and LibreChat
With the VertexAI endpoint set up and tested, our next step is to work with LibreChat. LibreChat is an open-source ChatGPT clone that can integrate with various AI models, including the PaLM 2 models via the VertexAI API. It's built using React, MongoDB, and Meilisearch technologies.
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Pg_bm25: Elastic-Quality Full Text Search Inside Postgres
Meilisearch seems like it is the best open source option.
https://www.meilisearch.com/
- Looking for an easy installable search engine for a shared hosting account? Any ideas?
- Meilisearch: Build an intuitive search experience in a snap
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Vector storage is coming to Meilisearch to empower search through AI
Starting with v1.3, you can use Meilisearch as a vector store. Meilisearch allows you to store vector embeddings alongside your documents conveniently. You will need to create the vector embeddings using your third-party tool of choice (Hugging Face, OpenAI). As we published the first v1.3 release candidate, you can try out vector search today.
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[N] Open-source search engine Meilisearch launches vector search
I work at Meilisearch, an open-source search engine built in Rust. 🦀
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Creating search engine for your local network - Is it even possible?
https://www.meilisearch.com/ https://github.com/meilisearch
bevy
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Voronoi, Manhattan, random
Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
What are some alternatives?
Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences
Amethyst - Data-oriented and data-driven game engine written in Rust
zincsearch - ZincSearch . A lightweight alternative to elasticsearch that requires minimal resources, written in Go.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Elasticsearch - Free and Open, Distributed, RESTful Search Engine
Fyrox - 3D and 2D game engine written in Rust
Searx - Privacy-respecting metasearch engine
piston - A modular game engine written in Rust
sonic - 🦔 Fast, lightweight & schema-less search backend. An alternative to Elasticsearch that runs on a few MBs of RAM.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
rust-postgres - Native PostgreSQL driver for the Rust programming language
specs - Specs - Parallel ECS