megastructures-prototypes
Prototypes for the MEGASTRCUTURE roguelike game project (by Klaim)
RogueGameDev
Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course and closely based on the original Rogue. This project does not use AI-generated code. (by ajcomeau)
megastructures-prototypes | RogueGameDev | |
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7 | 13 | |
4 | 10 | |
- | - | |
8.2 | 7.8 | |
7 months ago | 10 months ago | |
C++ | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
megastructures-prototypes
Posts with mentions or reviews of megastructures-prototypes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-04.
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Sharing Saturday #495
website | github | devlog | Project Summary (this reddit)
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build2 0.16.0 released - adds system package manager integration
These days I am packaging some libraries, including godot-cpp to use it to make GDExtensions which are plugins for the Godot Engine, as part of some game project I'm making prototypes for (to check some technical aspects of the future game). It's all using build2.
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Sharing Saturday #467
I livestream the prototypes and the code is on github but I dont know if I will continue like that for the game proper, probably not as it adds complexity in my development process... Both have advantages too so I'm still thinking until I will be forced to decide when I start the game proper.
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Anybody (else) making Rogue-likes or text adventures on the web using a web dev stack?
More details: - https://klaim.itch.io/megastructures - https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/ - prototypes: https://github.com/Klaim/megastructures-prototypes
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Sharing Saturday #455
MEGASTRUCTURES | github | devlog | livestreams Project Summary: https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/
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Sharing Saturday #454
MEGASTRUCTURES | github | devlog | livestreams
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Sharing Saturday #452
MEGASTRUCTURES | Github (prototypes) | Info | DevLog | Twitch
RogueGameDev
Posts with mentions or reviews of RogueGameDev.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-10.
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Sharing Saturday #470
I have monsters wandering around the map and have added a very basic player attack to my Rogue C# demo project. The monsters were getting in the way so I thought I'd give the player a way to at least clear them out. All 26 monsters from the classic game are in there and are level-dependent.
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Sharing Saturday #467
This week, I finally added some monsters to my roguelike in the Rogue C# series although they're mainly just standing there looking ominous at this point. I need to get them moving around and then work out the fight mechanics. Still, I did a couple writeups on the class itself and some of the decisions that went into it.
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Sharing Saturday #465
It took me a couple days to get back to my Rogue C# series this week.
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Sharing Saturday #464
I took care of some odds and ends in my Rogue C# series this week before having to go back to a client project for a bit.
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How to learn reverse engineering?
I'm writing an entire series on creating a roguelike game in C# and it's closely based on the original game of Rogue. I'm essentially reverse engineering the game with input from documentation others have produced. You might find the series helpful.
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Sharing Saturday #463
I continued work on the inventory system in my Rogue C# series and it's actually working. Right now, food is the only inventory item available and there's a lot of it but I'll be adding new item types like scrolls and potions soon.
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Sharing Saturday #462
I developed the inventory system in my Rogue C# series a little more and it was an adventure.
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Sharing Saturday #461
I didn't get as much done as I wanted to on my Rogue C# series because of site design issues but I still wrote three new chapters and worked out the start of an inventory system.
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Sharing Saturday #460
I'm continuing my Rogue C# series in which I'm designing a clone of the original Rogue from scratch and detailing the steps through articles and videos. The series demonstrates the development of a complete application in C# from start to finish.
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New member - Creating my first roguelike for a C# tutorial project
You can find my code on Github at https://github.com/ajcomeau/RogueGameDev. The main project page on my site with links to all articles is at https://www.comeausoftware.com/rogue-csharp-main/. I welcome any feedback or questions and would be glad to trade ideas. If you see any algorithms or code in my project that you can use in your own, you're welcome to it.
What are some alternatives?
When comparing megastructures-prototypes and RogueGameDev you can also consider the following projects:
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
age-of-transcendence
Parallax_Engine
simalq - Infinitesimal Quest 2 + ε: A turn-based puzzling dungeon crawler
godot-cpp - build2 package for Godot's GDExtension library
Rogue-TV - A game-show roguelike about a roguelike game show
python-tcod-ec - Entity/Component containers for implementing composition over inheritance. Works well with type hinting.
spacegame - Scifi roguelike-ish project built in Rust with ratatui and Bevy-minimal
ignorant-toothpaste - Yet Another Game Build
steam-deploy - Github Action to deploy a game to Steam
revengate
voxel-biomes - Biomes for voxeljs!
megastructures-prototypes vs godot_dialogue_manager
RogueGameDev vs age-of-transcendence
megastructures-prototypes vs Parallax_Engine
RogueGameDev vs simalq
megastructures-prototypes vs godot-cpp
RogueGameDev vs Rogue-TV
megastructures-prototypes vs python-tcod-ec
RogueGameDev vs spacegame
megastructures-prototypes vs ignorant-toothpaste
RogueGameDev vs steam-deploy
megastructures-prototypes vs revengate
RogueGameDev vs voxel-biomes