Sharing Saturday #465

This page summarizes the projects mentioned and recommended in the original post on /r/roguelikedev

SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
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InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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  • Rogue-TV

    A game-show roguelike about a roguelike game show

  • One thing I implemented recently is "smart scrolling" in the style of my previous game, where the map is typically centered on the player, but if the player is close enough to a side of the map, the display scrolls away from it so as not to waste screen space. The implementation is a bit neater this time, in part because I did it as a subroutine that I reuse for both x- and y-coordinates, but still a bit hairy.

  • Reddit-Enhancement-Suite

    Reddit Enhancement Suite

  • Reddit Enhacement Suite can expand images inline.

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

    SurveyJS logo
  • RogueGameDev

    Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course and closely based on the original Rogue. This project does not use AI-generated code.

  • It took me a couple days to get back to my Rogue C# series this week.

  • voxel-biomes

    Biomes for voxeljs!

  • Background: A few years ago I built https://github.com/khrome/voxel-biomes which was a biome addition to voxel.js that would build a deterministic world as you explored it. I'm currently building an engine somewhere between an RTT and a party based RPG. I had some issues with the way the voxel.js engine did it's generation, so that I can do world level views without iteration across the entire surface (among other improvements).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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