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RogueGameDev
Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course and closely based on the original Rogue. This project does not use AI-generated code.
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InfluxDB
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The complete code is also available on Github. My first task this week was actually to write up a project review of what's been done so far. This is a sort of roadmap for the project showing how the game is being built from the ground up from conception and requirements through the addition of new features and a look at what's to come.
Scripting language of choice for WWWW became Janet. Technically, it's Lisp. Raw Lisp still adds plenty of overhead, making it not much better than JSON. That's when WDL was born.
Recently been doing a lot of bugfixing, playtesting, and setting up a linux build in order to get ready for a mid-April release. The most frustrating thing has been dealing with Steam's MFA. It's behavior is very inconsistent across environments, there's not much documentation, and now auth tokens are getting invalidated very quickly. I hope that someday Valve comes up with a better system for allowing automated systems to push builds.