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RogueGameDev
Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course and closely based on the original Rogue. This project does not use AI-generated code.
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I have monsters wandering around the map and have added a very basic player attack to my Rogue C# demo project. The monsters were getting in the way so I thought I'd give the player a way to at least clear them out. All 26 monsters from the classic game are in there and are level-dependent.
https://github.com/goblinhack/zorbash banner
Rogue Customs ( GitHub | itch.io )
That is a weird one... I guess there could be an option to ignore the numpad - but I doubt anyone would find it. I raised an issue anyway https://github.com/libsdl-org/SDL/issues/7805