mbedTLS
Allegro
mbedTLS | Allegro | |
---|---|---|
9 | 24 | |
4,913 | 1,759 | |
1.3% | 0.9% | |
10.0 | 8.3 | |
6 days ago | 8 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mbedTLS
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OpenWrt 23.05
It's work in progress: https://github.com/Mbed-TLS/mbedtls/blob/development/docs/ar...
Newer version have okay-ish support, I'd guess the next OpenWRT release will have it again.
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How can I disable the close_notify message?
It's related to this Mbed-TLS issue
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DIY Physical Backed Tokens (EIP-5791) with ESP32 and BLE
i've used the entropy generator from MbedTLS which uses multiple sources of randomness, and seeding it additionally with the chip's mac address and the free heap size at time of creation. it would take a lot to recreate all that "noise" consistently, but i'm open to suggestions on how to make it more secure
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Help libraries won’t work on the IDE for esp32
However on the github page and assuming I found the right source - and this is a HUGE ASSUMPTION - there is a section on porting the library to other platforms.
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redbean: a single-file actually portable web server with Lua, HTTPS and SQLite
Rebean is a single executable written in ANSI C that embeds Lua 5.4, MbedTLS and SQLite. The crazy thing about this is that it is a C binary that runs on six operating systems without any cross compiling thanks to leveraging Justine Tunney's cosmopolitan.
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Install mbedTLS on Linux
it looks like the commands are all built under https://github.com/Mbed-TLS/mbedtls/tree/development/programs and the arch mbedtls package does some extra work to rename them and copy them into /usr/local/bin: https://github.com/archlinux/svntogit-community/blob/packages/mbedtls/trunk/PKGBUILD#L55
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Elliptic Curve Cryptography Explained
If you want to see a real implemention of arbitrary sized integer math, mbedTLS is a great example:
https://github.com/ARMmbed/mbedtls/blob/development/library/...
All of the ECC code in that library relies on this code, which can be accelerated by dedicated hardware.
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C Deep
mbed TLS - Another crypto implementation. Apache-2.0
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WireGuard implementation for LwIP stack
Definitely, FreeRTOS + LwIP + Mbed TLS is a fairly common combo these days, and Mbed TLS has hardware acceleration where possible.
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
OpenSSL - TLS/SSL and crypto library
raylib - A simple and easy-to-use library to enjoy videogames programming
wolfssl - The wolfSSL library is a small, fast, portable implementation of TLS/SSL for embedded devices to the cloud. wolfSSL supports up to TLS 1.3!
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
libsodium - A modern, portable, easy to use crypto library.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
GnuTLS - GnuTLS
Godot - Godot Engine – Multi-platform 2D and 3D game engine
LibTomCrypt - LibTomCrypt is a fairly comprehensive, modular and portable cryptographic toolkit that provides developers with a vast array of well known published block ciphers, one-way hash functions, chaining modes, pseudo-random number generators, public key cryptography and a plethora of other routines.
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
LibreSSL - LibreSSL Portable itself. This includes the build scaffold and compatibility layer that builds portable LibreSSL from the OpenBSD source code. Pull requests or patches sent to [email protected] are welcome.
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac