math-parser-benchmark-project
AE_tl_math
math-parser-benchmark-project | AE_tl_math | |
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1 | 1 | |
124 | 119 | |
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0.0 | 0.0 | |
7 months ago | almost 2 years ago | |
C++ | C++ | |
- | GNU General Public License v3.0 only |
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math-parser-benchmark-project
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Any way to parse a math equation from a variable?
Search for "C++ math parser", e.g. muparser or look at the list in The Great C++ Mathematical Expression Parser Benchmark. Or if you want to do it on your own: A C++ Expression Parser Tutorial.
AE_tl_math
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Integrating GLSL Shaders With AE In 2022
Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?
What are some alternatives?
CPlusPlusThings - C++那些事
ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
flutter_opengl - A Flutter OpenGL ES plugin using a Texture() widget. Supports Android, Linux and Windows. Many shaders from ShaderToy.com can be copy/pasted
OpenImageIO - Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
SHADERed - Lightweight, cross-platform & full-featured shader IDE