math-parser-benchmark-project VS AE_tl_math

Compare math-parser-benchmark-project vs AE_tl_math and see what are their differences.

AE_tl_math

An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter (by crazylafo)
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math-parser-benchmark-project AE_tl_math
1 1
124 119
- -
0.0 0.0
7 months ago almost 2 years ago
C++ C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

math-parser-benchmark-project

Posts with mentions or reviews of math-parser-benchmark-project. We have used some of these posts to build our list of alternatives and similar projects.

AE_tl_math

Posts with mentions or reviews of AE_tl_math. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-15.
  • Integrating GLSL Shaders With AE In 2022
    2 projects | /r/AfterEffects | 15 Apr 2022
    Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?

What are some alternatives?

When comparing math-parser-benchmark-project and AE_tl_math you can also consider the following projects:

CPlusPlusThings - C++那些事

ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration

ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.

flutter_opengl - A Flutter OpenGL ES plugin using a Texture() widget. Supports Android, Linux and Windows. Many shaders from ShaderToy.com can be copy/pasted

OpenImageIO - Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.

SHADERed - Lightweight, cross-platform & full-featured shader IDE