dxvk
d9vk
dxvk | d9vk | |
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19 | 51 | |
110 | 833 | |
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0.0 | 0.0 | |
over 1 year ago | over 4 years ago | |
C++ | C++ | |
zlib License | zlib License |
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dxvk
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Crossover22: The Witcher 3 stops running when intro videos are over and gameplay is supposed to begin
For those 6 dll-files I tried both dxvk 1.10.1 as well as 1.9.3
- Any news on DXVK? Especially with Parallels Desktop
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AOE2:DE on Macbook Pro
To make the stutter less bad I also had to install new dxvk files from here: https://github.com/marzent/dxvk/releases
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DXVK DLLs - Marzent versus Doitsujin?
Just a quick question. So I was just setting up Crossover and downloaded the newest DXVK DLLs. I noticed there's the Marzent version and the original Doitsujin one. What's the difference between these, and which should be used for Crossover?
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Trying to play hello neighbor on MacOS High Sierra
Grab DXVK from here: https://github.com/marzent/dxvk and replace the .dll files in system32 from the DXVK file in the x64 folder.
- The state of FFXIV on macOS
- Black ops 1 Almost perfect
- DXVK 1.10 for Mac
- Sifu on crossover
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The forest on crossover
That’s why you shouldn’t use upstream DXVK instead use https://github.com/marzent/dxvk
d9vk
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What does this mean? And how do I fix it?
Use https://github.com/doitsujin/dxvk
- Dungeon Siege 2 (Help Please!)
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How to install the latest DXVK version ?
It will be easier to understand if you show me an example of terminal commands under GNU/Linux. I tried to follow his instructions but I don't know one method is good
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NEO The World Ends With You crashes with a DirectX 11 initialization error
If you know the directory structure and where the versions of Proton live that Heroic uses, you can also go to the dxvk github page and select the 1.10.3 tar ball, download it and extract it, then manually move the appropriate files to their desired location in the Proton file structure. As with all things like this, .old is your friend if you stuff something up. And yes this does work, I compile my own vkd3d versions and use this approach as a lazy way to test them in Steam.
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Version 0.28 is here!
You can try dkvx Github dkvx , which is a mod that supposedly translates the DX11 stuff to Vulkan but I am not an IT guy so no clue how that works but as I said somewhere else on this thread it helped some people.
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Vulkan Support for older PC games (e.g. Warcraft 3, Starcraft etc.)
Worry not, if you want to play Windows games on Linux, you will use Wine, and Wine has codepaths for very old DirectX versions, it translates it to OpenGL. Alternatively if you really insist there is D8VK although it shouldn't be necessary. For DirectX games that use DirectX 9, 10, or 11 you are covered with DXVK which translates those APIs into Vulkan. And for DirectX 12 games you're back to Wine with WineD3D which will do translation to Vulkan. Technically WineD3D supports every DirectX version, but DirectX 9, 10, and 11 codepaths are half finished, buggy, and less performant, that's why DXVK exists.
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Gta V on Arc a770
You can give DXVK a try.
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Intel Iris Xe - Improving Performance Considerably with DXVK
If you are going to download DXVK, you can download from GitHub.
- DXVK improvements for RaceRoom
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How the f*** does Proton works so amazingly well?
No, it does not. Check the readme - https://github.com/doitsujin/dxvk DX12 goes through this - https://github.com/HansKristian-Work/vkd3d-proton
What are some alternatives?
dxvk-async
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
wineskin - Wineskin is a tool used to make ports of Windows software to Mac OS X
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
FFXIVQuickLauncher - Custom launcher for FFXIV
nixos-configs - My NixOS and nix-darwin configs
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
winecx - Codeweavers modified wine version. This repository is just a mirror of https://media.codeweavers.com/pub/crossover/source/
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2