mark_vi VS q3lite

Compare mark_vi vs q3lite and see what are their differences.

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mark_vi q3lite
1 1
11 93
- -
1.8 0.0
almost 4 years ago almost 3 years ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mark_vi

Posts with mentions or reviews of mark_vi. We have used some of these posts to build our list of alternatives and similar projects.
  • How to compile Mark V source code
    1 project | /r/quake | 11 Apr 2021
    You might want to try getting it from https://github.com/victorbstan/mark_vi where a guy has done some work updating the Visual Studio project I think.

q3lite

Posts with mentions or reviews of q3lite. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing mark_vi and q3lite you can also consider the following projects:

permafrost-engine - An OpenGL RTS game engine written in C

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

raylib - A simple and easy-to-use library to enjoy videogames programming

etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.

crescent - A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.

ustreamer - µStreamer - Lightweight and fast MJPEG-HTTP streamer

darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org

pistorm - 68k Hardware Emulator

shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.

adxl345spi - ADXL345 three-axis accelerometer reader (SPI interface)

glslViewer - Console-based GLSL Sandbox for 2D/3D shaders

vkQuake3 - Its based on ioq3,I add a vulkan based modular render back end which originally from https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition