map-of-github
polygonjs
map-of-github | polygonjs | |
---|---|---|
16 | 173 | |
968 | 549 | |
- | - | |
6.7 | 9.6 | |
7 months ago | 10 days ago | |
Vue | TypeScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
map-of-github
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I want to create IMDB for Open source projects
You may appreciate the map of github [0] it's a fantastic piece of work that trended here a while back.
[0]: https://anvaka.github.io/map-of-github/
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Ask HN: Favourite Data Visualization Examples?
https://www.reddit.com/r/dataisbeautiful/comments/i8saks/ive...
https://www.reddit.com/r/dataisbeautiful/comments/ic2i0k/oc_...
Stock chart as a landscape image
And I also like these "races" basically a timelapse of a chart
https://www.reddit.com/r/dataisbeautiful/comments/f68fzr/oc_...
And whatever anvaka does, all can be tried out in the browser
https://github.com/anvaka?tab=repositories&q=&type=&language...
e.g. map of reddit:
https://github.com/anvaka/map-of-reddit
Video Demo: https://www.reddit.com/r/dataisbeautiful/comments/12pem68/oc...
Similarly map of github
https://github.com/anvaka/map-of-github
Or package manager visualizations:
https://github.com/anvaka/pm
Google search completion visualizations
https://github.com/anvaka/vs
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A Confession Exposes India’s Hacking Industry
I don't find these argument convincing
- hackers in Shenzhen are underrepresented b/c of the language barrier. There is actually a huge Chinese language ecosystem (a lot of it off Github on Gitee) that is sort of impenetrable but you come across it all the time. I just typically have no way to use their work b/c it's under-documented in English. If you zip around this map you will see lots of "Zh" islands: https://anvaka.github.io/map-of-github/
- While I understand that it's not as financial comfortable for a program in Indian compared wtih the US or Europe, Chinese and Russian hackers aren't significantly better off. Your typical Chinese program is also of course worried about working for a big company and making money and all of that jazz
- "escape the hell that is 'unpaid open source work' " - I think maybe is the crux of it... Most people work on open source work b/c they enjoy it.. I don't personally know anyone who got hired from a deliberate effort to build an open source portfolio. I wouldn't recommend it to anyone as a way to try to find a job
- Map of GitHub - can you find Tailwind here? :)
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[OC] I made a map of GitHub. It lets you find related projects with ease
The source code with description of the method is available here: https://github.com/anvaka/map-of-github
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[OC] A new map of GitHub made from 350M stars, shows 460,000 projects
https://anvaka.github.io/map-of-github/ - here it is
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Hundreds of millions of stars turned into a map of GitHub projects
I'm quite unhappy with SBCL located in Schemaria:
https://anvaka.github.io/map-of-github/#12/13.469/-8.175
It should be Lispaña.
polygonjs
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Show HN: Checkers Twist – The game Checkers/Draughts/Dames on an irregular grid
- some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack.
And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you like). It is done with my engine Polygonjs ( https://polygonjs.com/ ), and if you're curious about how the grid is built, here is an example scene you can play with: https://polygonjs.com/gui/irregular_quad_relaxation/edit .
The game is not free on Steam/iOS, but the demo has no time limit, it just gives you a handful of boards to play with.
I hope that's fun!
- Trailer: https://www.youtube.com/watch?v=GAfUvwuLueI
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On the importance to make games during the game engine's development
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.
But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.
Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.
And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.
So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.
- Threestudio – A unified framework for 3D content generation
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how can I convert a 3D model into an SDF, a signed distance field
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene.
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ThreeJS capabilities
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes.
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I’m starting to get into generative media and visual making and I want to know what software to use other than touchdesigner.
You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share.
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Help me out ya’ll. Spline 3D vs Dora 3D?
Can I invite you to try Polygonjs as well?
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Sdf – Generate 3D meshes based on SDFs
you can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder...).
It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable.
(disclaimer, I'm building Polygonjs)
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Need help for job
It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples
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Vegetation modelling tool
If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source.
What are some alternatives?
Anime-Girls-Holding-Programming-
Spector.js - Explore and Troubleshoot your WebGL scenes with ease.
github-explorer - Everything You Always Wanted To Know About GitHub (But Were Afraid To Ask)
three.js - JavaScript 3D Library.
city-roads - Visualization of all roads within any city
nodes-io - A new way to create with code.
Anime-Girls-Holding-Programming-Books - Anime Girls Holding Programming Books
lume - Create 3D web applications with HTML. Bring a new depth to your DOM!
Comcast - Simulating shitty network connections so you can build better systems.
react-three-fiber - 🇨🇭 A React renderer for Three.js
map-of-github-data - This repository contains tiles and data for the map of github
lume - 🔥 Static site generator for Deno 🦕