makehuman
AwesomeBump
makehuman | AwesomeBump | |
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67 | 5 | |
1,143 | 1,626 | |
1.0% | - | |
4.4 | 0.0 | |
12 days ago | over 1 year ago | |
Python | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
makehuman
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Stability AI: Emad Mostaque resigned from his role as CEO
Human work is much more deterministic than AI as it encompasses a lot more constraints than what the task specified. If you take concept art creations, while the brief may be a few sentences, the artist knows to respect anatomy and perspective rules, as well as some common definitions (when the brief says ship, you know that it’s the ship concept approved last week). As an artist, I’ve used reference pictures, dolls, 3d renders and one of the most aspect these tools had was consistency. I don’t see Large Models be consistent without another models applying constraint to what they’re capable of producing, like rules defining correct anatomy and extracting data that defines a character. The fact is we do have tools like MakeHuman [0], Marvelous Designer [1], and others that let you generate ideas that are consistent in their flexibility.
I look at Copilot and it’s been the same for me. I’m either working on a huge codebase and most of the time, it means tweaking and refactoring, which is not something I trust a LLM with. Or it’s a greenfield project and I usually write only the necessary code for a task and boilerplate generation is not a thing for me. Coding for me is like sculpting and LLM-based solutions feel like trying to do with bricks attached to my feet. You can get something working if you’re patient enough, but it’s make more sense and it’s more enjoyable to just use your fingers.
[0]: http://www.makehumancommunity.org/
[1]: https://marvelousdesigner.com/
- I’m using action figures to create 2D sprites for my game. Should I use a Green Screen or construction paper as a back drop, for when I take the pictures?
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Trying to install makehuman (tar.gz)
git clone https://github.com/makehumancommunity/makehuman.git
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Trying to get makehuman to work. I am at my wits end and need an ELI5
I am trying to get makehuman (http://www.makehumancommunity.org/) to run on my manjaro linux system, but so far I have not been able to get the viewport to display the 3d model like it should do - it's just black, or shows weird graphics glitches.
- How can i design my characters looks when i don't know how to draw?
- Printable "regular person" minis?
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per(ule)fect body
Dunno but you could do something similar in MakeHuman
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Make The Booba Great Again, CIG
What games really need to start doing is have one base body with a slider to transition seamlessly from masculine to feminine proportions, with controls to achieve a wide variety of bodies. MakeHuman does this, and makes a plugin for blender, and I keep wishing AAA games would take a hint and stop using completely seperate base models for "male" and "female".
- Character Creation games?
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Is it possible to achieve this/or a similar effect in blender?
For the full text of the legal statement regarding the assets, see LICENSE.ASSETS.md
AwesomeBump
- Heightmap to normalmap converter [WIP]
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How to get started on creating old houses from a reference?
- You can generate some texture maps digitally, there are both online and offline tools for that. The later group includes Materialize and AwesomeBump, among others. Have in mind that generating any of these texture maps with an automatic tool (from an albedo texture) will be less accurate than manually making it yourself, a more laborious process that involves taking pictures with different lighting setups or baking them from a higher poly mesh.
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Suggestions on how to make this bulletin board look more photo realistic?
Try making it with Awesome Bump
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Let's share our online gamedev tools !
Awesome Bump is amazing for creating supporting textures, like normal's from a single diffuse texture. It fills in a lot of gaps
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[2D] What do you use to create normal map ?
AwesomeBump is another free and open-source tool to generate various maps, including the normal map.
What are some alternatives?
Fantasy-Map-Generator - Web application generating interactive and highly customizable maps
stylegan2-pytorch - Simplest working implementation of Stylegan2, state of the art generative adversarial network, in Pytorch. Enabling everyone to experience disentanglement
laigter - Laigter: automatic normal map generator for sprites!
mhx2-makehuman-exchange - Downstream fork of MHX2
DeepNormals - Code and Dataset from Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters
Celestia - Real-time 3D visualization of space.
purple-googlechat - A Google Chat protocol plugin for libpurple/Pidgin/bitlbee/whatever
Visual Studio Code - Visual Studio Code
basket - Notes and to-dos organizer
HeightToNormal - Loads an RGB heightmap and coverts it to a normalmap