makehuman
mhx2-makehuman-exchange
makehuman | mhx2-makehuman-exchange | |
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67 | 2 | |
1,143 | 33 | |
1.0% | - | |
4.4 | 0.0 | |
12 days ago | over 1 year ago | |
Python | Python | |
GNU General Public License v3.0 or later | - |
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makehuman
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Stability AI: Emad Mostaque resigned from his role as CEO
Human work is much more deterministic than AI as it encompasses a lot more constraints than what the task specified. If you take concept art creations, while the brief may be a few sentences, the artist knows to respect anatomy and perspective rules, as well as some common definitions (when the brief says ship, you know that it’s the ship concept approved last week). As an artist, I’ve used reference pictures, dolls, 3d renders and one of the most aspect these tools had was consistency. I don’t see Large Models be consistent without another models applying constraint to what they’re capable of producing, like rules defining correct anatomy and extracting data that defines a character. The fact is we do have tools like MakeHuman [0], Marvelous Designer [1], and others that let you generate ideas that are consistent in their flexibility.
I look at Copilot and it’s been the same for me. I’m either working on a huge codebase and most of the time, it means tweaking and refactoring, which is not something I trust a LLM with. Or it’s a greenfield project and I usually write only the necessary code for a task and boilerplate generation is not a thing for me. Coding for me is like sculpting and LLM-based solutions feel like trying to do with bricks attached to my feet. You can get something working if you’re patient enough, but it’s make more sense and it’s more enjoyable to just use your fingers.
[0]: http://www.makehumancommunity.org/
[1]: https://marvelousdesigner.com/
- I’m using action figures to create 2D sprites for my game. Should I use a Green Screen or construction paper as a back drop, for when I take the pictures?
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Trying to install makehuman (tar.gz)
git clone https://github.com/makehumancommunity/makehuman.git
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Trying to get makehuman to work. I am at my wits end and need an ELI5
I am trying to get makehuman (http://www.makehumancommunity.org/) to run on my manjaro linux system, but so far I have not been able to get the viewport to display the 3d model like it should do - it's just black, or shows weird graphics glitches.
- How can i design my characters looks when i don't know how to draw?
- Printable "regular person" minis?
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per(ule)fect body
Dunno but you could do something similar in MakeHuman
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Make The Booba Great Again, CIG
What games really need to start doing is have one base body with a slider to transition seamlessly from masculine to feminine proportions, with controls to achieve a wide variety of bodies. MakeHuman does this, and makes a plugin for blender, and I keep wishing AAA games would take a hint and stop using completely seperate base models for "male" and "female".
- Character Creation games?
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Is it possible to achieve this/or a similar effect in blender?
For the full text of the legal statement regarding the assets, see LICENSE.ASSETS.md
mhx2-makehuman-exchange
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Let's share our online gamedev tools !
MHX2 for Blender plugin GitHub - makehumancommunity/mhx2-makehuman-exchange: Downstream fork of MHX2 I install the plugin into Blender and then export with .mhx2 format from MakeHuman into Blender and select OverRideExportedData on import and for the rig I select MHX (Not exported MHX just MHX so it generates a skeleton inside Blender). This provides every character I import with a well designed rig with an FK/IK switch so I can focus purely on animation.
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Early Access to MetaHuman Creator is now available!
Combine that with The MHX plugin for Blender GitHub - makehumancommunity/mhx2-makehuman-exchange: Downstream fork of MHX2 that will allow you to import your MakeHuman character which you exported with the .mhx format into Blender (export it without a skeleton). Upon import you select the pure MHX rig option and it auto creates an FK/IK switchable rig for you so you can hop straight into animation. Which leads me to:
What are some alternatives?
AwesomeBump - AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.
Fantasy-Map-Generator - Web application generating interactive and highly customizable maps
stylegan2-pytorch - Simplest working implementation of Stylegan2, state of the art generative adversarial network, in Pytorch. Enabling everyone to experience disentanglement
obs-studio - OBS Studio - Free and open source software for live streaming and screen recording
Celestia - Real-time 3D visualization of space.
HandBrake - HandBrake's main development repository
purple-googlechat - A Google Chat protocol plugin for libpurple/Pidgin/bitlbee/whatever
basket - Notes and to-dos organizer
greenshot - Greenshot for Windows - Report bugs & features go here: https://greenshot.atlassian.net or look for information on: