makehuman
HandBrake
makehuman | HandBrake | |
---|---|---|
67 | 981 | |
1,145 | 15,593 | |
1.1% | 2.0% | |
4.4 | 9.8 | |
17 days ago | 5 days ago | |
Python | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
makehuman
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Stability AI: Emad Mostaque resigned from his role as CEO
Human work is much more deterministic than AI as it encompasses a lot more constraints than what the task specified. If you take concept art creations, while the brief may be a few sentences, the artist knows to respect anatomy and perspective rules, as well as some common definitions (when the brief says ship, you know that it’s the ship concept approved last week). As an artist, I’ve used reference pictures, dolls, 3d renders and one of the most aspect these tools had was consistency. I don’t see Large Models be consistent without another models applying constraint to what they’re capable of producing, like rules defining correct anatomy and extracting data that defines a character. The fact is we do have tools like MakeHuman [0], Marvelous Designer [1], and others that let you generate ideas that are consistent in their flexibility.
I look at Copilot and it’s been the same for me. I’m either working on a huge codebase and most of the time, it means tweaking and refactoring, which is not something I trust a LLM with. Or it’s a greenfield project and I usually write only the necessary code for a task and boilerplate generation is not a thing for me. Coding for me is like sculpting and LLM-based solutions feel like trying to do with bricks attached to my feet. You can get something working if you’re patient enough, but it’s make more sense and it’s more enjoyable to just use your fingers.
[0]: http://www.makehumancommunity.org/
[1]: https://marvelousdesigner.com/
- I’m using action figures to create 2D sprites for my game. Should I use a Green Screen or construction paper as a back drop, for when I take the pictures?
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Trying to install makehuman (tar.gz)
git clone https://github.com/makehumancommunity/makehuman.git
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Trying to get makehuman to work. I am at my wits end and need an ELI5
I am trying to get makehuman (http://www.makehumancommunity.org/) to run on my manjaro linux system, but so far I have not been able to get the viewport to display the 3d model like it should do - it's just black, or shows weird graphics glitches.
- How can i design my characters looks when i don't know how to draw?
- Printable "regular person" minis?
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per(ule)fect body
Dunno but you could do something similar in MakeHuman
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Make The Booba Great Again, CIG
What games really need to start doing is have one base body with a slider to transition seamlessly from masculine to feminine proportions, with controls to achieve a wide variety of bodies. MakeHuman does this, and makes a plugin for blender, and I keep wishing AAA games would take a hint and stop using completely seperate base models for "male" and "female".
- Character Creation games?
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Is it possible to achieve this/or a similar effect in blender?
For the full text of the legal statement regarding the assets, see LICENSE.ASSETS.md
HandBrake
- FFmpeg 7.0 Released
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On Export, Left audio is delayed by about half a second, is there a fix?
https://handbrake.fr/ its very easy to use.
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Linux GUI/Frontend for VMAF
nothing actually, i just mentioned it as an encoding frontend.
- Windows Photos saves really large video files
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Vegas PRO18, my mov files.
At this point, use https://handbrake.fr/ to transcode into a higher res MP4 and use as proxy footage,
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converting .avi files to .mp4
Maybe you could try HandBrake.
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HandBrake 1.7.0 – The open source video transcoder
The release itself[0] would have been a better link.
0. https://github.com/HandBrake/HandBrake/releases/tag/1.7.0
- HandBrake 1.7.0 released with AMD & Nvidia AV1 hwenc, SVT-AV1 v1.7 & SVT-AV1 multi-pass ABR
- HandBrake 1.7.0 released
- HandBrake 1.7.0 Released
What are some alternatives?
AwesomeBump - AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.
Tdarr - Tdarr - Distributed transcode automation using FFmpeg/HandBrake + Audio/Video library analytics + video health checking (Windows, macOS, Linux & Docker)
Fantasy-Map-Generator - Web application generating interactive and highly customizable maps
staxrip - 🎞 Video encoding GUI for Windows.
stylegan2-pytorch - Simplest working implementation of Stylegan2, state of the art generative adversarial network, in Pytorch. Enabling everyone to experience disentanglement
Av1an - Cross-platform command-line AV1 / VP9 / HEVC / H264 encoding framework with per scene quality encoding
mhx2-makehuman-exchange - Downstream fork of MHX2
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
Celestia - Real-time 3D visualization of space.
obs-studio - OBS Studio - Free and open source software for live streaming and screen recording
purple-googlechat - A Google Chat protocol plugin for libpurple/Pidgin/bitlbee/whatever
lossless-cut - The swiss army knife of lossless video/audio editing