makegeo VS Voxels

Compare makegeo vs Voxels and see what are their differences.

makegeo

Make Geometry - Procedural Unity3D Geometry (by kurtdekker)

Voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain. (by Tuntenfisch)
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makegeo Voxels
1 3
172 232
- -
6.4 0.0
3 months ago over 1 year ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

makegeo

Posts with mentions or reviews of makegeo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-16.

Voxels

Posts with mentions or reviews of Voxels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-22.

What are some alternatives?

When comparing makegeo and Voxels you can also consider the following projects:

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

NvAPIWrapper - NvAPIWrapper is a .Net wrapper for NVIDIA public API, capable of managing all aspects of a display setup using NVIDIA GPUs

Hacker-themed-screen - A procedural hacked-themed screen that can be used in several types of video games in Unity3D

ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

ProceduralToolkit - Procedural generation library for Unity

ILGPU - ILGPU JIT Compiler for high-performance .Net GPU programs

surface_nets - Pet project to learn compute shaders.