mach-examples VS angle

Compare mach-examples vs angle and see what are their differences.

angle

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android. (by google)
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mach-examples angle
5 20
88 3,250
- 1.4%
9.2 9.6
2 months ago 2 days ago
Zig C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mach-examples

Posts with mentions or reviews of mach-examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.
  • Learn WebGPU
    9 projects | news.ycombinator.com | 27 Apr 2023
    Zig fits pretty naturally here too. We've got ~19 WebGPU examples[1] which use Dawn natively (no browser support yet), and we build it using Zig's build system so it 'just works' out of the box with zero fuss as long as you grab a recent Zig version[2]. No messing with cmake/ninja/depot_tools/etc.

    WASM support in Zig, Rust, and C++ is also not equal. C++ prefers Emscripten which reimplements parts of popular libraries like SDL, for me personally that feels a bit weird as I don't want my compiler implementing my libraries / changing how they behave. Rust I believe generally avoids emscripten(?), but Zig for sure lets me target WASM natively and compile C/C++ code to it using the LLVM backend and soon the custom Zig compiler backend.

    [1] https://github.com/hexops/mach-examples

    [2] https://github.com/hexops/mach#supported-zig-version

  • Mach (Zig) Adventures - Part 1
    2 projects | /r/Zig | 12 Apr 2023
    git clone --recursive https://github.com/hexops/mach-examples cd mach-examples/ zig build run-sprite2d
  • Just found out about Zig and wonder what would be the best graphics library to pair with it?
    5 projects | /r/Zig | 1 Feb 2023
    Mach core (pretty much ready for use today): a modern alternative to e.g. SDL+OpenGL which gives you just a Window+Input+GPU. We have ~16 examples including texturing, PBR, deferred rendering, etc.
  • Learning Modern 3D Graphics Programming
    9 projects | news.ycombinator.com | 28 Dec 2022
    links to the github examples are all busted: https://github.com/hexops/mach-examples/tree/main/cubemap
  • mach-examples: 15+ standalone Mach core examples (WebGPU, sysaudio, etc.)
    1 project | /r/Zig | 16 Oct 2022

angle

Posts with mentions or reviews of angle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.

What are some alternatives?

When comparing mach-examples and angle you can also consider the following projects:

webassembly-canvas - Draw canvas using WASM

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

mach - zig game engine & graphics toolkit

ar_flutter_plugin - Flutter Plugin for AR (Augmented Reality) - Supports ARKit on iOS and ARCore on Android devices

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

OpenGL-on-DXGI - How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window

score - ossia score, an interactive sequencer for the intermedia arts

wgpu-native - Native WebGPU implementation based on wgpu-core

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.

ArrayFire - ArrayFire: a general purpose GPU library.

swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.