mach-examples
webassembly-canvas
mach-examples | webassembly-canvas | |
---|---|---|
5 | 1 | |
88 | 2 | |
- | - | |
9.2 | 10.0 | |
2 months ago | almost 3 years ago | |
Zig | JavaScript | |
GNU General Public License v3.0 or later | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mach-examples
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Learn WebGPU
Zig fits pretty naturally here too. We've got ~19 WebGPU examples[1] which use Dawn natively (no browser support yet), and we build it using Zig's build system so it 'just works' out of the box with zero fuss as long as you grab a recent Zig version[2]. No messing with cmake/ninja/depot_tools/etc.
WASM support in Zig, Rust, and C++ is also not equal. C++ prefers Emscripten which reimplements parts of popular libraries like SDL, for me personally that feels a bit weird as I don't want my compiler implementing my libraries / changing how they behave. Rust I believe generally avoids emscripten(?), but Zig for sure lets me target WASM natively and compile C/C++ code to it using the LLVM backend and soon the custom Zig compiler backend.
[1] https://github.com/hexops/mach-examples
[2] https://github.com/hexops/mach#supported-zig-version
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Mach (Zig) Adventures - Part 1
git clone --recursive https://github.com/hexops/mach-examples cd mach-examples/ zig build run-sprite2d
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Just found out about Zig and wonder what would be the best graphics library to pair with it?
Mach core (pretty much ready for use today): a modern alternative to e.g. SDL+OpenGL which gives you just a Window+Input+GPU. We have ~16 examples including texturing, PBR, deferred rendering, etc.
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Learning Modern 3D Graphics Programming
links to the github examples are all busted: https://github.com/hexops/mach-examples/tree/main/cubemap
- mach-examples: 15+ standalone Mach core examples (WebGPU, sysaudio, etc.)
webassembly-canvas
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Learning Modern 3D Graphics Programming
a. Linear algebra: vector and matrix math
b. OpenGL resources here https://www.cs.ucdavis.edu/~ma/ECS175/syllabus.html
c. There are 2 main ways to "make an app" to draw to the screen: webassembly canvas [0] and DirectX/OpenGL native with a library like SDL.
0. https://github.com/aminya/webassembly-canvas
1. https://www.libsdl.org
What are some alternatives?
mach - zig game engine & graphics toolkit
GLSL - GLSL Shading Language Issue Tracker
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
score - ossia score, an interactive sequencer for the intermedia arts
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
ArrayFire - ArrayFire: a general purpose GPU library.
vulkan-guide - Introductory guide to vulkan.
three.js - JavaScript 3D Library.