lygia VS SHADERed

Compare lygia vs SHADERed and see what are their differences.

lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility (by patriciogonzalezvivo)
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lygia SHADERed
2 24
2,242 4,197
- -
9.3 0.0
9 days ago 8 months ago
GLSL C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

lygia

Posts with mentions or reviews of lygia. We have used some of these posts to build our list of alternatives and similar projects.
  • Creative coding library for C
    1 project | /r/creativecoding | 18 Apr 2023
    Have you considered GLSL shaders? The syntax is almost like C. But you can write them in real-time, looking at the result in a browser window. And it is relatively easy to build something good-looking following simple examples (mash-up, remix, collage…) There are excellent libraries/frameworks to do creative coding with shaders: https://lygia.xyz Now, for valuable lessons in the art of programming… have you considered teaching them how to write 1KB demos in assembly? :) Just kidding… but I wanted to point out that C has a very very very steep learning curve. Yeah you do get demigod powers if you master it. It takes years even if you’re very motivated, although.
  • Lygia: A multi-language shader library
    1 project | news.ycombinator.com | 13 Sep 2022

SHADERed

Posts with mentions or reviews of SHADERed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

What are some alternatives?

When comparing lygia and SHADERed you can also consider the following projects:

webgl-starfield - Procedural Parallax Starfields in WebGL

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

hdr-toys - Componentized Rec.2100 to Rec.709 conversion shader for mpv-player, featuring dynamic curves and a uniform color space.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

threejs-typescript-template - A template for quickly creating ThreeJS projects using TypeScript and Webpack

processing - Source code for the Processing Core and Development Environment (PDE)

Open4Es-Shader-IOS - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for iOS/iPadOS platform.

YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL

procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang