lygia VS webgl-starfield

Compare lygia vs webgl-starfield and see what are their differences.

lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility (by patriciogonzalezvivo)
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lygia webgl-starfield
2 1
2,242 4
- -
9.3 0.0
9 days ago over 3 years ago
GLSL GLSL
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

lygia

Posts with mentions or reviews of lygia. We have used some of these posts to build our list of alternatives and similar projects.
  • Creative coding library for C
    1 project | /r/creativecoding | 18 Apr 2023
    Have you considered GLSL shaders? The syntax is almost like C. But you can write them in real-time, looking at the result in a browser window. And it is relatively easy to build something good-looking following simple examples (mash-up, remix, collage…) There are excellent libraries/frameworks to do creative coding with shaders: https://lygia.xyz Now, for valuable lessons in the art of programming… have you considered teaching them how to write 1KB demos in assembly? :) Just kidding… but I wanted to point out that C has a very very very steep learning curve. Yeah you do get demigod powers if you master it. It takes years even if you’re very motivated, although.
  • Lygia: A multi-language shader library
    1 project | news.ycombinator.com | 13 Sep 2022

webgl-starfield

Posts with mentions or reviews of webgl-starfield. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing lygia and webgl-starfield you can also consider the following projects:

hdr-toys - Componentized Rec.2100 to Rec.709 conversion shader for mpv-player, featuring dynamic curves and a uniform color space.

shader-web-background - Displays GLSL fragment shaders as a website background. Supports offscreen buffers and floating point textures on almost any browser and hardware. Compatible with Shadertoy.

threejs-typescript-template - A template for quickly creating ThreeJS projects using TypeScript and Webpack

GodotRetro - A pack of retro shaders to Godot!

Open4Es-Shader-IOS - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for iOS/iPadOS platform.

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

godot-shaders - A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.

procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.

template-voxelized - see live https://market.polygonjs.com/gui/templates/vozelized

SHADERed - Lightweight, cross-platform & full-featured shader IDE

emulation-random - Configuration files, tools or scripts related to emulation: video, games, audio, shaders...