webgl-starfield
godot-shaders
webgl-starfield | godot-shaders | |
---|---|---|
1 | 11 | |
4 | 2,704 | |
- | 3.3% | |
0.0 | 0.0 | |
over 3 years ago | 3 months ago | |
GLSL | GLSL | |
MIT License | GNU General Public License v3.0 or later |
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webgl-starfield
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Help with the math for star field generation in WebGL
Repo that has them all https://github.com/rocket-boots/webgl-starfield
godot-shaders
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Help modifying a shader workflow
The awesome team of GDQuest have an awesome project with multiples shaders that can be found here: https://github.com/GDQuest/godot-shaders/
- How to display a 2D array every frame
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How to convert Unity Shader to Godot Shader?
GitHub Shaders - Has a lot of samples for shaders in 2D and 3D
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How to go about creating a 'washing' feature?
It's a similar approach to the snow trails in the GDQuest shader repository.
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Render through walls shader.
GDQuest has a 3D X-ray shader that might help you out: https://github.com/GDQuest/godot-shaders/blob/master/godot/Shaders/xray_3d_mask.shader
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Continuing the exploration of Godot's visual shader, here a kind of Laser / flamethrower thingy, criticism is welcomed
Once you've cleaned it up, do you want to make it available in Godot Shaders?
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Godot shaders question
I believe there's a shader in the GDQuest repository which applies two other shaders, or is capable of doing so, simultaneously. I'd recommend checking out the repo: https://github.com/GDQuest/godot-shaders/ and looking for the compose shader. It has some really nice demos too, so useful to get an idea of how everything should work.
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Free shader: Stylized grass with wind and player interaction
It's free and open-source, available in the GDQuest Godot shaders repository, with a dedicated demo scene and code comments to help you learn how it works.
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Water bottle shader - open-source
It's available in our open Godot Shaders repository.
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Introducing Godot Shaders
Thank you. I have just started digging into Shaders for Godot. You should also look to see if you can get GDQuest's shaders included. https://github.com/GDQuest/godot-shaders
What are some alternatives?
shader-web-background - Displays GLSL fragment shaders as a website background. Supports offscreen buffers and floating point textures on almost any browser and hardware. Compatible with Shadertoy.
godot-metaball - godot 3.1 metaball shader example
GodotRetro - A pack of retro shaders to Godot!
godot-color-lut-shader - A Godot Shader for Color Grading using LUTs
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
godot-text-gradient-shader - Allows you to add a gradient to text in godot (thereoetically other stuff too)
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
VFX-sketchbook-Godot-3.x
template-voxelized - see live https://market.polygonjs.com/gui/templates/vozelized
Realistic-Atmosphere-Godot-and-UE4 - A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT