lullaby
A collection of C++ libraries designed to help teams develop virtual and augmented reality experiences (by google)
VulkanSceneGraph
Vulkan & C++17 based Scene Graph Project (by vsg-dev)
lullaby | VulkanSceneGraph | |
---|---|---|
1 | 7 | |
1,173 | 1,175 | |
0.0% | - | |
10.0 | 9.8 | |
over 1 year ago | about 18 hours ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lullaby
Posts with mentions or reviews of lullaby.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-17.
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I will do tedious GameDEV tasks for you.
Lastly is https://github.com/google/lullaby which is a 3d environment... Something. Its the backend for the headsets 3d environments, and I dont know if its just a step between importing a 3d model and adding metadata, or a whole 3d development system
VulkanSceneGraph
Posts with mentions or reviews of VulkanSceneGraph.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-07.
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Vulkan all the way: Transitioning to a modern low-level graphics API in academia
I have not used this, but heard good things about Vulkan Scene Graph. https://github.com/vsg-dev/VulkanSceneGraph Like Open Scene Graph, it's more than just a scene graph. It provides math and geometry among other abstractions for computer graphics.
- Vulkan Scene Graph. The Open Scene Graph Successor
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Beginner question: Is Vulkan like OpenGL except more focused on concurrency?
In fact, there is now a VulkanSceneGraph ( https://github.com/vsg-dev/VulkanSceneGraph ) from the authors of OpenSceneGraph that does exactly what OSG does, but atop Vulkan. Not everything is identical between VSG and OSG, but VSG is definitely a next-generation OSG written atop Vulkan. It addresses many of the limiting design decisions that held OSG back, and is significantly faster than OSG even ignoring the speedup of Vulkan's own efficiencies.
- The current state of GPU API's and why I wish V-EZ hadn't died.
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Cross-platform 3D engine recommendation
If I were starting from scratch I'd go with VulkanSceneGraph though https://github.com/vsg-dev/VulkanSceneGraph
- Examples of good Vulkan code organization and abstractions?
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Visualization Libraries On Top Of Vulkan
Perhaps https://github.com/vsg-dev/VulkanSceneGraph will be of some interest.