lodtree
lodtree | GodotMono-InfiniteTerrain | |
---|---|---|
2 | 1 | |
16 | 21 | |
- | - | |
0.0 | 0.0 | |
11 months ago | over 1 year ago | |
Rust | C# | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lodtree
-
Making a borrowing mutable iterator
The entire code for this can be found here: https://github.com/Dimev/lodtree tree is under src/tree.rs, iterators under src/iter.rs
-
lodtree - a simple crate to help with chunked level of detail
I've made lodtree which is a simple crate tp help with using quadtree, octrees and similar for chunked level of detail. This can come in handy if you are building terrain for a game.
GodotMono-InfiniteTerrain
-
Just want to share my procedural terrain project with quad-tree LOD and floating origin. Link to github in the comments.
Here the link: https://github.com/Ermiq/GodotMono-InfiniteTerrain
What are some alternatives?
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
Thrive - The main repository for the development of the evolution game Thrive.
quadtree-js - A lightweight quadtree implementation for javascript
Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.
drl_grasping - Deep Reinforcement Learning for Robotic Grasping from Octrees
GodotLuaModdingTest - A set of useful scripts / modules to kick start your C# Godot game. [Moved to: https://github.com/valkyrienyanko/GodotModules]
voxel-planets - Generation of planets with dynamic terrain
ConvChain - Bitmap generation from a single example with convolutions and MCMC
quadim - High-performance Quadtree image compression/stylization, 100+FPS on modern computers and avoiding ugly non-squares 💢