lodtree
A simple rust library to help create octrees and quadtrees for chunked level of detail (by Dimev)
godot-lod
Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2) (by godot-extended-libraries)
lodtree | godot-lod | |
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2 | 5 | |
16 | 222 | |
- | 0.0% | |
0.0 | 0.0 | |
11 months ago | about 2 years ago | |
Rust | GDScript | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lodtree
Posts with mentions or reviews of lodtree.
We have used some of these posts to build our list of alternatives
and similar projects.
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Making a borrowing mutable iterator
The entire code for this can be found here: https://github.com/Dimev/lodtree tree is under src/tree.rs, iterators under src/iter.rs
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lodtree - a simple crate to help with chunked level of detail
I've made lodtree which is a simple crate tp help with using quadtree, octrees and similar for chunked level of detail. This can come in handy if you are building terrain for a game.
godot-lod
Posts with mentions or reviews of godot-lod.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-23.
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How to setup Omnilights for better performance?
In Godot 3.x, godot-lod allows you to turn off distant lights and their shadows. In Godot 4.0.alpha, there's a built-in distance fade system available in OmniLight3D and SpotLight3D, which allows you to do the same thing.
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Lighting/shadow artifacts
Godot 3.x only supports 32 OmniLights + 32 SpotLights per mesh resource by default, so you'll want to use a LOD system to hide distant lights.
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Does Godot 3.4 have LOD
There's a LOD add-on you can use in Godot 3.x: https://github.com/godot-extended-libraries/godot-lod
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I made an auto batching script that reduced the draw call count of this scene from 40K to just 400! Now I can finally resume work till the next challenge (҂◡_◡) ᕤ
simulate "LODs" for high poly objects (GDScript is slow so don't have more than 100 active objects with LODs, or 100 groups) this plugin can be used https://github.com/godot-extended-libraries/godot-lod
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Help ! Godot is running really slow on windows
Check your profiler to find the culprit. Online search for "Godot 3D optimization", you'll find documentation help and plugins like this LOD plugin and many other useful Tips
What are some alternatives?
When comparing lodtree and godot-lod you can also consider the following projects:
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
ZoneLoadingSystem - Dynamic zone loading system for Godot