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MeshBatcher
A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Theres is one plugin - https://github.com/OrigamiDev-Pete/MeshBatcher
also Godot does camera-ray casting to remove "not visible objects" best case displayed here https://youtu.be/uVwLltiouBs (this was https://github.com/lawnjelly/godot-lportal module but since 3.3 it included to official Godot build)
group objects in "rooms" and disable/enable visibility of whole room, this plugin as example https://github.com/Yogoda/ZoneLoadingSystem
simulate "LODs" for high poly objects (GDScript is slow so don't have more than 100 active objects with LODs, or 100 groups) this plugin can be used https://github.com/godot-extended-libraries/godot-lod
more plugins that can be useful listed there https://github.com/nonunknown/godot-powerful
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