lodtree
voxel-planets
lodtree | voxel-planets | |
---|---|---|
2 | 2 | |
16 | 94 | |
- | - | |
0.0 | 0.0 | |
11 months ago | over 2 years ago | |
Rust | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lodtree
-
Making a borrowing mutable iterator
The entire code for this can be found here: https://github.com/Dimev/lodtree tree is under src/tree.rs, iterators under src/iter.rs
-
lodtree - a simple crate to help with chunked level of detail
I've made lodtree which is a simple crate tp help with using quadtree, octrees and similar for chunked level of detail. This can come in handy if you are building terrain for a game.
voxel-planets
- Need help with voxel octrees in Unity
-
Planets with dynamic terrain (source code + blog explaining concepts/ideas)
Source code: https://github.com/josebasierra/voxel-planets
What are some alternatives?
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
ecs - Elastic Common Schema
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
quadtree-js - A lightweight quadtree implementation for javascript
Svelto.ECS - Svelto ECS C# Entity Component System
GodotMono-InfiniteTerrain
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
drl_grasping - Deep Reinforcement Learning for Robotic Grasping from Octrees
quadim - High-performance Quadtree image compression/stylization, 100+FPS on modern computers and avoiding ugly non-squares 💢