lodestone_core
mlua
Our great sponsors
lodestone_core | mlua | |
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4 | 17 | |
59 | - | |
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8.5 | - | |
9 months ago | - | |
Rust | ||
GNU Affero General Public License v3.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lodestone_core
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🦀+ 🦕= 😎 I wrote a blog post about experimenting with Deno's Rust crates to run JavaScript inside Rust application
I personally use deno for the Lodestone Project, a FOSS open-source game server hosting tool (shameless plug). One of the features coming up is a plugin system that allows users to write typescript code to communicate with lodestone directly and a system that allows users to implement a game server instance in typescript which lodestone can run at runtime, all powered by deno. If you are interested the code is here and here
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I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
The project (backend for a server hosting/management panel) is using `mlua` for its user-customizable scripting feature. It was extremely (well compared to Deno) easy to set up and it does 99% of what we need, but its syntax, object model, and the lack of language-wide async support have been getting to me, so I was excited to give Deno a try.
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How did you start
Was starting a new project (Lodestone) that needed a web server, didn't want to use Node or typescript so I decided to give rust a try. Never looked back :D
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What's everyone working on this week (32/2022)?
Been grinding away at Lodestone, a self-hosted game server wrapper/management tool originally designed for Minecraft, but we are planning support for other servers such as Risk of Rain, Terraria, Genshin etc etc.
mlua
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Announcing mlua v0.9 (rc) - Full featured Lua bindings to Rust
The release notes can be found here.
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Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
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Introducing Petrichor64 - a rust and wgpu built game engine/fantasy console with lua game logic
mlua can run on emscripten target with Luau backend -> https://github.com/khvzak/mlua/issues/23
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
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Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
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is rlua-async supports mutli-threading?
I know mlua does support Async. I also prefer it over rlua
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Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
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Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
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Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
[0] https://github.com/khvzak/mlua
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Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
What are some alternatives?
nitro_repo - An open source artifact manager. Written in Rust back end and an Vue front end to create a fast and modern experience
rlua - High level Lua bindings to Rust
miniserve - 🌟 For when you really just want to serve some files over HTTP right now!
lua-lockbox - A collection of cryptographic primitives written in pure Lua
guess-that-lang - CLI game to see how fast you can guess the language of a code block!
lua-cmake - Embed lua with CMake
crates.io - The Rust package registry
assemblyscript - A TypeScript-like language for WebAssembly.
taskserver - Taskserver - Taskwarrior Synchronisation Server
mun - Source code for the Mun language and runtime.
dcp - docker cp made easy
lokke - Lokke: Clojure for Guile