progress-bars
worldspace-health-bars
progress-bars | worldspace-health-bars | |
---|---|---|
2 | 2 | |
4 | 10 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
progress-bars
- Most progress bar tutorials I've seen don't cover event-reporting functionality - so I made one myself - Learn how to create canvas-based event-raising progress bars in Unity
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Learn How to Create Canvas-Based Event-Raising Progress Bars into Your Game | Full Tutorial in Comments
As always, the full project is available on GitHub!
worldspace-health-bars
- Need to display how much health a unit has in your Unity game? Why not add World Space health bars? Learn how with this in-depth tutorial!
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Need to display how much health a unit has in your game? Why not add World Space health bars? Learn how with this in-depth tutorial!
As always, the full project is available on GitHub!
What are some alternatives?
lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.
random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.
audio-slider - Many of you have probably tried to create a slider that manages levels of audio for different things like Sound Effects or Music volume. However the most immediately obvious ways to approach this is very, very wrong.
doors - Learn how to create multiple different types of doors in Unity
raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
pubsub - Open Source Pub/Sub Messaging Library for Unity