flamethrower VS juicy-springs

Compare flamethrower vs juicy-springs and see what are their differences.

flamethrower

In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy (by llamacademy)

juicy-springs

Transform your simple, bland transitions and movement into juicy springy movement! (by llamacademy)
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flamethrower juicy-springs
1 2
10 28
- -
10.0 0.0
over 1 year ago almost 2 years ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

flamethrower

Posts with mentions or reviews of flamethrower. We have used some of these posts to build our list of alternatives and similar projects.

juicy-springs

Posts with mentions or reviews of juicy-springs. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing flamethrower and juicy-springs you can also consider the following projects:

ShootOFF - A virtual shooting range to enhance laser dry fire training.

3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

shadows

hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

async-scene-transitions - Learn how to implement a framework to manage animations between scenes.

level-resetting - Learn how to reset a scene in Unity back to its original state after the player has died, lost, or even won!