linear VS reanimate

Compare linear vs reanimate and see what are their differences.

linear

Low-dimensional linear algebra primitives for Haskell. (by ekmett)

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)
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linear reanimate
8 14
195 1,102
- 0.5%
5.4 0.0
10 days ago 4 months ago
Haskell Haskell
GNU General Public License v3.0 or later The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

linear

Posts with mentions or reviews of linear. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing linear and reanimate you can also consider the following projects:

nimber - Finite nimber arithmetic

manim - Animation engine for explanatory math videos

nuha

brick - A declarative Unix terminal UI library written in Haskell

moving-averages

plot-light - A lightweight plotting library, exporting to SVG

effect-zoo - Comparing Haskell effect systems for ergonomics and speed

OpenGL - Haskell bindings to OpenGL

reservoir - Reservoir Sampling Algorithms in Haskell

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

linear-accelerate - Instances to mix linear with accelerate

manim - A community-maintained Python framework for creating mathematical animations.