libtcod-vcpkg-template
rlTutorial2022
libtcod-vcpkg-template | rlTutorial2022 | |
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15 | 13 | |
17 | 9 | |
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4.6 | 0.0 | |
5 months ago | over 1 year ago | |
C++ | C | |
The Unlicense | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libtcod-vcpkg-template
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Sharing Saturday #472
It doesn't teach on its own, but the libtcod-vcpkg-template can help with quickly setting up Vcpkg and libtcod in a cross-platform manner. Parts might need to be updated to work with C++20 or later. This template also creates Emscripten builds.
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Cannot get libtcod to compile properly using vcpkg on Fedora Linux
Hello all. I'm trying to get the libtcod example project to compile, but seem to be running into errors at every step. When I compile normally and run the binary, I get the error:
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C++ and libtcod; linker errors
I've just checked, and Visual Studio can build/run the libtcod template. So if you setup a CMakeLists.txt to use Vcpkg then your project should run even without VSCode's CMake Tools plugin.
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Sharing Saturday #422
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm working in C++17 and doing the ancient C++ tutorial on RogueBasin. I'm starting from the libtcod C++ template and plan on using the latest libtcod features rather than the older ones taught by that tutorial. My new repository is here.
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C++ libraries for ascii graphics?
Libtcod's Vcpkg template could work for your conditions. The tools it uses are cross-platform, using VSCode as the IDE rather than Visual Studio, but running CMake manually should work also.
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Are there any actual full tutorials for installing libtcod with vcpkg and cmake?
I've made this template project, but I've since modified it so that I can use it to develop libtcod with, so right now it only uses Vcpkg to fetch the dependencies for libtcod and then builds libtcod from a submodule. This template is complete as-is and will compile and run if you follow the instructions.
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Sharing Saturday #409
I've updated the C++ template project to upload build artifacts (listed as automated-builds in any passing workflow.) It also automatically publishes builds as GitHub Releases when you push an annotated tag to the repository. I added one of the libtcod fonts too so that it's clear how to handle data assets in a project.
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Installing libtcod c++ on Linux/Ubuntu
The GitHub releases don't include a Linux binary, you'll have to compile it yourself. The easiest way is to use the template project which is cross-platform.
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Sharing Saturday #388
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
rlTutorial2022
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Where to start with rogue like and text/ascii games?
Hoping it helps, here's the link: https://github.com/samelinux/rlTutorial2022
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Working on my first procedural-level generator.
I made the RLDev Tutorial the last year in C if you like it. You can find it here: https://github.com/samelinux/rlTutorial2022 .
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RoguelikeDev Tutorial Tuesday 2022, a Summary
/u/Samelinux using pure C (notes)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
You can find my repo here (language: c libraries: none) with all the implementation notes.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 7
Part 12 - Increasing Difficulty: github tag
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Week 6 - Parts 10 & 11: Save/load and leveling up
Links: Repo, Part10, Part11 and README
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
github repo
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How can I create a rogue engine from scratch without curses?
I'm participating in the "roguelikedev does the roguelike tutorial" this year, take a look at the project repo on github. Mi goal is to have something simple, very very simple, that anyone can follow along. It's written in c without any external library!
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
If you want to just take a look at the process, the various tutorial parts and the reasoning behind the various decisions, you can take a look at the readme i'm writing after every part.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
You can find Week 3 Part 4 here, Week 3 Part 5 here while the repo is still here. You can find comments for all part at the repo link or the readme directly here.
What are some alternatives?
dear-imgui-unity - Unity package for Dear ImGui
lox - r/roguelikedev Roguelike Tutorial 2022
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
rlscript-jsdriver
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
JavaRogueLike
RSRevived
rogue-boi - rogue-like recreational coding project
tcod_tutorial_v2
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang
glsp - The GameLisp scripting language
py_rrouge