libtcod-vcpkg-template
js-rogue-tutorial
libtcod-vcpkg-template | js-rogue-tutorial | |
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15 | 8 | |
17 | 8 | |
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4.6 | 0.0 | |
5 months ago | over 1 year ago | |
C++ | TypeScript | |
The Unlicense | - |
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libtcod-vcpkg-template
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Sharing Saturday #472
It doesn't teach on its own, but the libtcod-vcpkg-template can help with quickly setting up Vcpkg and libtcod in a cross-platform manner. Parts might need to be updated to work with C++20 or later. This template also creates Emscripten builds.
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Cannot get libtcod to compile properly using vcpkg on Fedora Linux
Hello all. I'm trying to get the libtcod example project to compile, but seem to be running into errors at every step. When I compile normally and run the binary, I get the error:
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C++ and libtcod; linker errors
I've just checked, and Visual Studio can build/run the libtcod template. So if you setup a CMakeLists.txt to use Vcpkg then your project should run even without VSCode's CMake Tools plugin.
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Sharing Saturday #422
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm working in C++17 and doing the ancient C++ tutorial on RogueBasin. I'm starting from the libtcod C++ template and plan on using the latest libtcod features rather than the older ones taught by that tutorial. My new repository is here.
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C++ libraries for ascii graphics?
Libtcod's Vcpkg template could work for your conditions. The tools it uses are cross-platform, using VSCode as the IDE rather than Visual Studio, but running CMake manually should work also.
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Are there any actual full tutorials for installing libtcod with vcpkg and cmake?
I've made this template project, but I've since modified it so that I can use it to develop libtcod with, so right now it only uses Vcpkg to fetch the dependencies for libtcod and then builds libtcod from a submodule. This template is complete as-is and will compile and run if you follow the instructions.
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Sharing Saturday #409
I've updated the C++ template project to upload build artifacts (listed as automated-builds in any passing workflow.) It also automatically publishes builds as GitHub Releases when you push an annotated tag to the repository. I added one of the libtcod fonts too so that it's clear how to handle data assets in a project.
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Installing libtcod c++ on Linux/Ubuntu
The GitHub releases don't include a Linux binary, you'll have to compile it yourself. The easiest way is to use the template project which is cross-platform.
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Sharing Saturday #388
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
js-rogue-tutorial
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo - all chapters are tagged
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Made good time on part 8 yesterday and today. This one was pretty fun to piece together. I'm seeing a lot of places I'd like to de-OOP and make more functional, but I'm wanting to stay as close to the original tutorial as possible and maybe do a follow-up series where I refactor things that I don't like as much. GitHub for the complete code of part 8, and then my blog post for the tutorial.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
Anyway the tutorial is here and the code is on my github here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Have part 4 of my typescript adaptation and tutorial done. Code is here and the tutorial post is here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
Finally got Part3 done and adapted to TypeScript after a nightmare week of work keeping me from working on this. Some fun bugs in adapting the tunneling code that didn't show up until the final steps with multiple rooms. I was switching between horizontal and vertical on every iteration of the generator function, making some interesting (but useless) zig-zag hallways. Code is here and I hope to write up my tutorial blog post tomorrow as I hopefully have a light day at work.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Part 1 is up now at https://github.com/bodiddlie/js-rogue-tutorial/tree/Part1. Hoping to get a couple blog posts up for the two parts this weekend.
What are some alternatives?
dear-imgui-unity - Unity package for Dear ImGui
blazelike
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
wglt-roguelike-tutorial
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
wglt_rrouge
RSRevived
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang
tcod_tutorial_v2
zig-roguelike
glsp - The GameLisp scripting language
RoguelikeTutorial2022 - A vanilla Javascript implementation of the /r/roguelikedev Tutorial2022 using rot.js