libretro-backend VS piston

Compare libretro-backend vs piston and see what are their differences.

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libretro-backend piston
1 11
46 4,551
- 0.3%
10.0 4.9
almost 4 years ago 6 months ago
Rust Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

libretro-backend

Posts with mentions or reviews of libretro-backend. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-12.
  • Emulating the Sega Genesis - Part II
    5 projects | dev.to | 12 Jan 2022
    Before I could implement the display output, I needed something to draw the images onto. There are quite a few Rust crates available to create a GUI window and update it with 2D graphics. Most of these are of course intended for making games, and also include ways of getting key presses as input, which I'll also need. I looked at Piston, which I've used before on other projects, Macroquad, which also supports web assembly as well as desktop targets, Pixels, which is intended specifically for 2D games, and Minifb, which is also specifically for 2D applications, but is much simpler. I also tried out libretro, which is specifically made for video game emulation, but I found it much more restrictive than the others because of it's narrow focus.

piston

Posts with mentions or reviews of piston. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-15.

What are some alternatives?

When comparing libretro-backend and piston you can also consider the following projects:

moa - An emulator for various m68k and z80 based computers, written in Rust. Currently it has support for the Sega Genesis, TRS-80, and Computie (my own project), with Macintosh support in the works

bevy - A refreshingly simple data-driven game engine built in Rust

ggez - Rust library to create a Good Game Easily

Amethyst - Data-oriented and data-driven game engine written in Rust

rust-sdl2 - SDL2 bindings for Rust

macroquad - Cross-platform game engine in Rust.

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

specs - Specs - Parallel ECS

Coffee - An opinionated 2D game engine for Rust

gdnative - Rust bindings for Godot 3

rust-sdl - SDL bindings for Rust

Tetra - 🎮 A simple 2D game framework written in Rust