liblava VS vuh

Compare liblava vs vuh and see what are their differences.

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liblava vuh
4 3
742 339
0.3% -
8.6 2.8
14 days ago 7 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

liblava

Posts with mentions or reviews of liblava. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-07.
  • Vulkan all the way: Transitioning to a modern low-level graphics API in academia
    2 projects | /r/programming | 7 Mar 2023
    Sorry for late response! The one I like most is LibLava https://github.com/liblava/liblava I contributed a few features that it was missing for me, and a few other people have done the same, so it's somewhat battle tested. At least two people have used it in academic projects. I like that it gives you full access to the low level parts of Vulkan while still providing high level abstractions over a lot, especially the render loop. The biggest issue imo is lackluster documentation, but it's fairly well organized and readable source code. Build times are also pretty long due to its many dependencies.
  • Any C++ open source projects for beginners?
    3 projects | /r/cpp | 16 Jan 2023
    When I was pretty new to C++, I made some contributions to liblava, because it was missing features I wanted to use. Exploring its codebase taught me a lot about perfect forwarding, template metaprogramming, and Vulkan. I think it's a pretty nice modern codebase, if you're interested in graphics. There are some open issues for feature requests, and the maintainer is very friendly.
  • Just released: liblava 2022 alpha / v0.7.2 - Free demo collection on itch.io
    1 project | /r/vulkan | 6 Jul 2022
    tutorial, guide and sources: https://git.io/liblava
  • The deprecation of RenderScript is infuriating
    1 project | /r/androiddev | 28 Nov 2021
    Until your users start complaining about the performance. If setting up Vulkan is your pain point (which, I can understand, it's a verbose chunk), libraries like liblava provide a very nice abstraction over things.

vuh

Posts with mentions or reviews of vuh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-12.

What are some alternatives?

When comparing liblava and vuh you can also consider the following projects:

VulkanHelper - A simple helper interface between Vulkan C API and C++ containers

GLSL - GLSL Shading Language Issue Tracker

Yave - Yet Another Vulkan Engine

ocl - OpenCL for Rust

skia-opengl-emscripten - DEPRECATED! ~~C++ HTML/CSS UI. Supports subset of HTML/CSS. Based on chromium/cobalt.foo without JavaScript overhead. Uses SKIA 2D graphics library. Can be used to build UI for cross-platform app, game or website. Can support browser as HTML5 web framework or WebGL UI renderer.~~

uVkCompute - A micro Vulkan compute pipeline and a collection of benchmarking compute shaders

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.

iara - The asynchronous framework for modern C++

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.